Bill Currie
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14ac3acc17
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add a builtin (gametype) for detecting the, well, game type (ie, netquake
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
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2002-01-20 03:09:03 +00:00 |
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Bill Currie
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db7a2264c0
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bring in the standard builtins and randomize the quit message
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2002-01-20 01:39:06 +00:00 |
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Bill Currie
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35de51ee31
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the quit menu works now. however, quit from the console doesn't
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2002-01-20 00:06:08 +00:00 |
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Bill Currie
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b73851d5aa
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the menu cursor can now be moved up and down using the mouse wheel
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2002-01-19 07:19:39 +00:00 |
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Bill Currie
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b1b848ae4a
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finally get the damn spinner working (not in the right place, though)
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2002-01-19 05:56:25 +00:00 |
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Bill Currie
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fcc9cbf3b7
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the main menu page now displays and can be entered/left. K_ESCAPE is now
handled exclusively by the console.
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2002-01-18 23:45:28 +00:00 |
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Bill Currie
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10acad1ee4
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first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
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2002-01-18 22:35:46 +00:00 |
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Bill Currie
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bff69d1cb2
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add .vimrc
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2002-01-18 18:24:05 +00:00 |
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Bill Currie
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cef918df83
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get array initialisation worrking
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2002-01-18 08:26:37 +00:00 |
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Bill Currie
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59cec48aef
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oops (hmm, I seem to be doing a lot of that lately:/)
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2002-01-17 19:41:01 +00:00 |
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Bill Currie
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7247415121
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usual thing
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2002-01-17 19:33:32 +00:00 |
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Bill Currie
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d69762facd
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integer() and float() casts seem to work
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2002-01-17 19:32:04 +00:00 |
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Bill Currie
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55bb282b24
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beginnings of the menu code
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2002-01-17 08:15:43 +00:00 |
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