Bill Currie
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6c9de8061b
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fix the silly OP_STATE bug. also erradicate pr_offs.c and its contents (the
source of the bug)
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2001-03-02 19:18:04 +00:00 |
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Bill Currie
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ffc5838599
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more debug changes. not there yet
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2001-03-02 00:32:10 +00:00 |
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Bill Currie
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be8f1cef7c
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just some temporary debug info
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2001-03-01 23:30:55 +00:00 |
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Bill Currie
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6f590ff9d0
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forgot to change ev_function to ev_func in pr_edict and pr_exec was using the
wrong time. weaponframe still not fixed, but static entities were fixed in the
previous checkin
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2001-03-01 23:03:40 +00:00 |
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Bill Currie
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ad18afaa3c
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really clean up global and function access. Unfortunatly, frames are still
borked, at least for the view entity.
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2001-03-01 08:34:30 +00:00 |
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Bill Currie
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dfaf767890
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libqfgamecode now builds. Now for the fun part: getting qw and nq to work using
the new setup.
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2001-02-28 09:12:01 +00:00 |
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Bill Currie
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e5543eb0a6
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next step of the progs merge done. just need to sort out interdependencies,
fix PR_SetString, and a few other things.
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2001-02-28 00:56:03 +00:00 |
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