Commit Graph

12 Commits

Author SHA1 Message Date
Bill Currie 928408bad9 [vulkan] Support multiple render passes
Multiple render passes are needed for supporting shadow mapping, and
this is a huge step towards breaking the Vulkan render free of Quake,
and hopefully will lead the way for breaking the GL renderers free as
well.
2021-12-24 06:45:12 +09:00
Bill Currie 56c2fa380b [vulkan] Implement view model rendering
Quake just looked wrong without the view model. I can't say I like the
way the depth range is hacked, but it was necessary because the view
model needs to be processed along with the rest of the alias models
(didn't feel like adding more command buffers, which I imagine would be
expensive with the pipeline switching).
2021-07-25 14:03:25 +09:00
Bill Currie 9229b67633 [vulkan] Clean up the new render pass and framebuffers 2021-02-24 16:27:56 +09:00
Bill Currie cbc8ad271a [vulkan] Convert bsp and draw to deferred
This has bsp and draw passing muster with the validation layers.
2021-02-19 11:14:54 +09:00
Bill Currie a94949c009 [vulkan] Start moving towards a deferred renderer
After getting lights even vaguely working for alias models, I realized
that it just wasn't going to be feasible to do nice lighting with
forward rendering. This gets the bulk of the work done for deferred
rendering, but still need to sort out the shaders before any real
testing can be done.
2021-02-14 11:35:06 +09:00
Bill Currie d6b678ac78 [vulkan] Implement team colors
It's not quite as expected, but that may be due to one of msaa, the 0-15
range in the palette not being all the way to white, the color gradients
being not quite linear (haven't checked yet) or some combination of the
above. However, it's that what should be yellow is more green. At least
the zombies are no longer white and the ogres don't look like they're
wearing skeleton suits.
2021-02-02 19:53:36 +09:00
Bill Currie 8e63ab9f94 [vulkan] Use 4 layer arrays for alias skins
Doesn't seem to make much difference performance-wise, but speed does
seem to be fill-rate limited due to the 8x msaa. Still, it does mean
fewer bindings to worry about.
2021-02-02 00:11:47 +09:00
Bill Currie ea72d0c60e [model] Clean up the globals for alias models 2021-02-01 21:11:45 +09:00
Bill Currie bb6c6963d2 [model] Clean up the globals around model loading
Covers only the generic load code (alias etc to follow), but this should
take care of a lot of issues in the future.
2021-02-01 14:39:00 +09:00
Bill Currie 748217b438 [vulkan] Start work on alias model rendering 2021-01-26 20:58:24 +09:00
Bill Currie 826e650c27 [models] Do full alias skin loading
This includes base, glow and two color maps (pants and shorts).
2021-01-26 20:33:51 +09:00
Bill Currie 57968249fe [vulkan] Start work on the alias pipeline 2021-01-26 10:20:50 +09:00