Bill Currie
|
731236ee07
|
Implement global fog.
Sprites and particles don't seem to be getting fogged correctly, but bsp
and alias models are working.
|
2012-01-29 10:27:28 +09:00 |
|
Bill Currie
|
928dd92276
|
Use 0.0 instead of 0.5 for t for palette lookups.
I realized it's pretty silly using colormap + palette when I can just
combine the two into one and have a 2D palette. This is in preparation for
that.
|
2012-01-14 20:51:43 +09:00 |
|
Bill Currie
|
8bcef272e6
|
Render the id skys :)
Wow... smooth.
|
2012-01-11 21:26:12 +09:00 |
|
Bill Currie
|
f6f2e4f406
|
Create and load the id sky shader.
|
2012-01-11 16:02:20 +09:00 |
|