It turns out that the recursive lexing was over-complicated as the
tokens for nested macros need to come from the expanded stream, not the
raw input stream.
Or at least mostly so. The __QFCC__ define isn't visible, and it seems
undef might not be working properly (ruamoko/lib/types.r doesn't
compile). Of course, there's still the issue of whether it's compiling
correctly.
In addition to cleaning up the old flex line rules, this improves
handling of the '# num "file" flags' from cpp to at least parse the
additional flags (support for the system header flag might come later,
but I doubt the extern-c flag will have much meaning).
QuakePascal has lost its line directive handling (no errors, but dead
rules) for now. Eventually the lexers will be merged.
I had wanted to do this earlier but shied away from the large edit. Now
it became more necessary (and will become even more necessary when I get
to the glsl front-end).
Really, function-type macros expand too, but incorrectly as the
parameters are not parsed and thus not expanded, but this gets the basic
handling implemented, including # and ## processing.
Converting ID and char constants too early resulted in poor handling of
keywords and spurious diagnostics about multi-byte character constants,
particularly with -E (preprocess-only)
Mostly white space, but a little more consistency in handling and remove
the use of REJECT (which does actually seem to make a difference, but it
could be just noise).
As far as I can tell, the preprocessor numbers conform with C23 except
for a couple of extensions (both ' and _ work for digit separators, and
d/D work for explicit doubles (since qfcc current defaults to float
instead of double)). This massively cleaned up the numeric rules and
even took care of some UB in the vector parsing code (I'm not sure which
is more surprising: that I didn't see it at the time, or that it was
blindingly obvious now).
This will be used for unifying preprocessing and parsing, the idea being
that the tokens will be recorded for later expansion via macros, without
the need to retokenize.
While my modified version is needed to actually avoid warnings (vs
upstream git flex), the files still work with debian's flex (with no
warnings). I needed to update (and fix) flex so the lexer line numbers
would be correct.
The improved location tracking isn't used yet, but was fairly invasive
on the bison-flex api.
It also cleans up some of the ancient workarounds for bad flex cores.
It turns out I need to create my own cpp in order to handle glsl's
directives. I've decided to make a unified lexer, and continuation lines
seemed a good place to start.
Or at least mostly so (there are a few casts). This doesn't fix the
motor bug, but I've wanted to do this for over twenty years and at least
I know what's not causing the bug. However, disabling fold_constants in
expr_algebra.c does "fix" things, so it's still a good place to look.
It's implemented as the Hodge dual, which is probably reasonable until
people complain. Both ⋆ and ! are supported, though the former is a
little hard to see in Consola.
This gets only some very basics working:
* Algebra (multi-vector) types: eg @algebra(float(3,0,1)).
* Algebra scopes (using either the above or @algebra(TYPE_NAME) where
the above was used in a typedef.
* Basis blades (eg, e12) done via procedural symbols that evaluate to
suitable constants based on the basis group for the blade.
* Addition and subtraction of multi-vectors (only partially tested).
* Assignment of sub-algebra multi-vectors to full-algebra multi-vectors
(missing elements zeroed).
There's still much work to be done, but I thought it time to get
something into git.
Only · (dot product) and × (cross product for vector, commutator product
for geometric algebra) have been tested so far, but that involved
fighting with cpp to get it to not convert the · to \U000000b7, which
was rather annoying.
I never liked the various hacks I had come up with for representing
resource handles in Ruamoko. Structs with an int were awkward to test,
pointers and ints could be modified, etc etc. The new @handle keyword (@
used to keep handle free for use) works just like struct, union and
enum in syntax, but creates an opaque type suitable for a 32-bit handle.
The backing type is a function so v6 progs can use it without (all the
necessary opcodes exist) and no modifications were needed for
type-checking in binary expressions, but only assignment and comparisons
are supported, and (of course) nil. Tested using cbuf_t and QFile: seems
to work as desired.
I had considered 64-bit handles, but really, if more than 4G resource
objects are needed, I'm not sure QF can handle the game. However, that
limit is per resource manager, not total.