Bill Currie
|
6050901e0e
|
Break out the entity blend calculations.
This allows alias and sprite model lerping to share the code.
|
2012-01-04 18:30:47 +09:00 |
|
Bill Currie
|
f0e88bbe85
|
Rip out the duplicate lerp code and merge it.
While the vertex lerping needs to be duplicated in the current GL code,
there's no need for the setup code to be duplicated. Also, I want it for
GLSL.
|
2012-01-04 16:26:52 +09:00 |
|
Bill Currie
|
72e3a8d507
|
Merge sw and sw32 alias frame selection.
I'm leaving GL for later because lerping complicates things. I'll sort it
out when I implement lerping in GLSL.
|
2012-01-02 17:47:22 +09:00 |
|
Bill Currie
|
1c480bf75e
|
Merge the alias skin selection code.
We really don't need 4 copies of identical code when 1 will do :P
|
2012-01-02 15:57:43 +09:00 |
|