Bill Currie
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243e816759
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extract miptex "properly": lays out all 4 mip levels in the one image, rather than producing a mess :)
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2007-05-07 01:04:47 +00:00 |
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Bill Currie
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476dbce456
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seems MIPTEX means mipable textures, not the format
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2007-01-07 01:19:33 +00:00 |
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Bill Currie
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3fb03fc2be
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hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
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2005-08-04 15:27:09 +00:00 |
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Bill Currie
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501180aaac
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gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
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2005-06-08 06:35:48 +00:00 |
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Bill Currie
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96b65ba63c
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get wad creation mostly working (known to work for map textures)
This is an imperfect revision of history.
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2004-11-02 05:07:00 +00:00 |
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Bill Currie
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ca46503607
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add -Wsign-compare (default for -Wall only in C++) and fix up the warnings
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2004-07-13 19:14:01 +00:00 |
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Bill Currie
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ec97775e3c
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plug another leak
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2004-05-11 07:27:05 +00:00 |
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Bill Currie
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3e16e3dc40
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ookii itai... forgot to free the malloced memory for qpic and mip
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2004-05-11 06:17:34 +00:00 |
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Bill Currie
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ccfaeaf999
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make wad extraction a little more useful by writing the known image formats
as pcx. (palette is written as pcx too, to make it easy to view)
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2004-05-10 00:33:48 +00:00 |
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Bill Currie
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67f913289c
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move wad_extract into the wad utility and make QFS_CreatePath more
generally usable
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2004-05-09 22:58:37 +00:00 |
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Bill Currie
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31d970aca0
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can now dump a map's textures to a wad file (name currently based on bsp
file name (eg, foo.bsp -> foo.wad)
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2004-01-15 07:16:44 +00:00 |
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Bill Currie
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44b38c5cb7
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add a wad tool along the lines of pak. can't yet be used for wad creation
(that's a little more complicated), but it can be used for listing and
extracting the contents of a wad file. watch out for *foo :)
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2004-01-10 08:05:25 +00:00 |
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