Bill Currie
f9a384ffd4
Make simple gravity acceleration framerate independent.
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Now it doesn't matter if you get 22 fps or 72, you jump the same height,
which actually happens to be slightly higher than the previous 72fps jump.
Effectively, you jump the height you would if you got infinite fps ;)
2012-04-28 14:54:58 +09:00
Bill Currie
bc1b483525
Nuke the rcsid stuff.
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It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
29306f7799
Merge nq and qw sv_phys.c
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sv_move and world are now identical between the two directories.
2011-12-22 16:54:22 +09:00
Bill Currie
3061270d3a
Support jumping off pretty much anything.
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See http://forums.inside3d.com/viewtopic.php?t=1675 for inspiration.
As this might break the gameplay of certain maps, the new sv_jump_any
cvar can be used to disable this feature (bringing back the old behavior).
2011-06-11 13:19:31 +09:00
Bill Currie
a062c758fd
white space
2010-12-09 13:34:37 +09:00
Bill Currie
8c4fe2f844
Rename Sys_DPrintf to Sys_MaskPrintf.
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We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie
2185a3dcd0
Remove almost all of my boxclip developement.
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This is to prevent others accidently getting headaches from my code.
2010-08-20 14:13:23 +09:00
Bill Currie
98cf61dfd6
get the boxclipping debug code in semi-permanently (conditional, of course)
2010-08-05 02:52:56 +00:00
Bill Currie
997102fea8
audit the usage of "only"
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There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
d66934942d
nuke Con_Printf and Con_DPrintf and use Sys_* instead
2007-11-06 10:17:14 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
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than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
0a8867fde9
replace all VectorSubtract (vec3_origin, ... and
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VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Bill Currie
6a94607d9d
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
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places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
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autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
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visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
e8026d9c76
touch, think and blocked now support methods
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also a little whitespace cleanup
2002-05-31 21:05:58 +00:00
Bill Currie
96d3a997c9
bring sv_phys.c closer to being mergable. I've temporarily(?) disabled
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Maddes' max velocity `fix' (yeah, it's physicly correct, but...). I'll
probably cvar it.
2002-02-22 05:28:17 +00:00