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Don't lie about the number of models.
The renderer being told there were 2048 models when there were only ~160 was a bit of an unpleasant surprise :P
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5 changed files with 43 additions and 39 deletions
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@ -276,6 +276,8 @@ typedef struct
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struct model_s *model_precache[MAX_MODELS];
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struct sfx_s *sound_precache[MAX_SOUNDS];
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int nummodels;
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int numsounds;
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struct plitem_s *edicts;
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struct plitem_s *worldspawn;
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