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fix the gl stack overflow (and make sure all skybrush surfaces get checked
and queued)
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@ -364,7 +364,6 @@ R_DrawBrushModel (entity_t *e)
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} else if (psurf->flags & SURF_DRAWSKY) {
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} else if (psurf->flags & SURF_DRAWSKY) {
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// QSG FIXME: add modelalpha support for sky brushes
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// QSG FIXME: add modelalpha support for sky brushes
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CHAIN_SURF_F2B (psurf, sky_chain);
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CHAIN_SURF_F2B (psurf, sky_chain);
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return;
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} else {
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} else {
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texture_t *tex;
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texture_t *tex;
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