First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror.

Also has bunches of cleanups, including string.h/strings.h ifdefs, whitespace, and removal of pointless comments.
This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-05-09 05:41:34 +00:00
parent 80814f5437
commit f6374b48ce
56 changed files with 2934 additions and 2989 deletions

View file

@ -30,13 +30,14 @@
#define _CLIENT_H
#include "QF/info.h"
#include "net.h"
#include "protocol.h"
#include "QF/quakefs.h"
#include "render.h"
#include "QF/vid.h"
#include "QF/zone.h"
#include "net.h"
#include "protocol.h"
#include "render.h"
// player_state_t is the information needed by a player entity
// to do move prediction and to generate a drawable entity
typedef struct player_state_s {