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First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror.
Also has bunches of cleanups, including string.h/strings.h ifdefs, whitespace, and removal of pointless comments.
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56 changed files with 2934 additions and 2989 deletions
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@ -30,13 +30,14 @@
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#define _CLIENT_H
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#include "QF/info.h"
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#include "net.h"
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#include "protocol.h"
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#include "QF/quakefs.h"
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#include "render.h"
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#include "QF/vid.h"
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#include "QF/zone.h"
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#include "net.h"
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#include "protocol.h"
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#include "render.h"
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// player_state_t is the information needed by a player entity
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// to do move prediction and to generate a drawable entity
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typedef struct player_state_s {
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