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[nq,qw] Clean up some bogus diffs in cl_view
The diffs were caused by white space and a redundant line.
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2 changed files with 5 additions and 5 deletions
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@ -579,8 +579,8 @@ V_CalcViewRoll (void)
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static void
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V_CalcIntermissionRefdef (void)
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{
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// ent is the player model (visible when out of body)
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entity_t *ent = &cl_entities[cl.viewentity];
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// ent is the player model (visible when out of body)
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entity_t *ent = &cl_entities[cl.viewentity];
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entity_t *view;
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float old;
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vec4f_t origin = Transform_GetWorldPosition (ent->transform);
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