Make sdl's VID_SetPalette only queue a palette change.

It seems that SDL_SetColors causes a page flip, so VID_SetPalette only
queue a palette change (by checking for the need to change and storing the
requested palete) and VID_Update now checks for a queued palette change and
updates SDL's palette if required. This fixes the flickering console in sw
-sdl introduced by the cshift/centerprint change.
This commit is contained in:
Bill Currie 2013-01-13 14:52:19 +09:00
parent 82a6861233
commit ed8b289315

View file

@ -84,6 +84,9 @@ static void (GLAPIENTRY *qfglFinish) (void);
static int use_gl_procaddress = 0; static int use_gl_procaddress = 0;
static cvar_t *gl_driver; static cvar_t *gl_driver;
static byte cached_palette[256 * 3];
static int update_palette;
static void * static void *
QFGL_ProcAddress (const char *name, qboolean crit) QFGL_ProcAddress (const char *name, qboolean crit)
{ {
@ -180,7 +183,7 @@ sdl_load_gl (void)
} }
static void static void
VID_SetPalette (const byte *palette) sdl_update_palette (const byte *palette)
{ {
SDL_Color colors[256]; SDL_Color colors[256];
int i; int i;
@ -193,6 +196,15 @@ VID_SetPalette (const byte *palette)
SDL_SetColors (screen, colors, 0, 256); SDL_SetColors (screen, colors, 0, 256);
} }
static void
VID_SetPalette (const byte *palette)
{
if (memcmp (cached_palette, palette, sizeof (cached_palette))) {
memcpy (cached_palette, palette, sizeof (cached_palette));
update_palette = 1;
}
}
static void static void
do_screen_buffer (void) do_screen_buffer (void)
{ {
@ -293,6 +305,10 @@ VID_Update (vrect_t *rects)
int i, n; int i, n;
vrect_t *rect; vrect_t *rect;
if (update_palette) {
update_palette = 0;
sdl_update_palette (cached_palette);
}
// Two-pass system, since Quake doesn't do it the SDL way... // Two-pass system, since Quake doesn't do it the SDL way...
// First, count the number of rectangles // First, count the number of rectangles