cvars now sport a callback function that gets called whenever the cvar changes

or on initial get.
This commit is contained in:
Bill Currie 2001-03-31 01:02:52 +00:00
parent 4162243287
commit e939ccc40a
101 changed files with 680 additions and 669 deletions

View file

@ -1768,9 +1768,9 @@ SV_UserInit (void)
{
qsort (ucmds, sizeof (ucmds) / sizeof (ucmds[0]), sizeof (ucmds[0]),
ucmds_compare);
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, "How quickly a player straightens out after strafing");
cl_rollangle = Cvar_Get ("cl_rollangle", "2", CVAR_NONE, "How much a player's screen tilts when strafing");
sv_spectalk = Cvar_Get ("sv_spectalk", "1", CVAR_NONE, "Toggles the ability of spectators to talk to players");
sv_mapcheck = Cvar_Get ("sv_mapcheck", "1", CVAR_NONE,
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, 0, "How quickly a player straightens out after strafing");
cl_rollangle = Cvar_Get ("cl_rollangle", "2", CVAR_NONE, 0, "How much a player's screen tilts when strafing");
sv_spectalk = Cvar_Get ("sv_spectalk", "1", CVAR_NONE, 0, "Toggles the ability of spectators to talk to players");
sv_mapcheck = Cvar_Get ("sv_mapcheck", "1", CVAR_NONE, 0,
"Toggle the use of map checksumming to check for players who edit maps to cheat");
}