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cvars now sport a callback function that gets called whenever the cvar changes
or on initial get.
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101 changed files with 680 additions and 669 deletions
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@ -1768,9 +1768,9 @@ SV_UserInit (void)
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{
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qsort (ucmds, sizeof (ucmds) / sizeof (ucmds[0]), sizeof (ucmds[0]),
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ucmds_compare);
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cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, "How quickly a player straightens out after strafing");
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cl_rollangle = Cvar_Get ("cl_rollangle", "2", CVAR_NONE, "How much a player's screen tilts when strafing");
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sv_spectalk = Cvar_Get ("sv_spectalk", "1", CVAR_NONE, "Toggles the ability of spectators to talk to players");
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sv_mapcheck = Cvar_Get ("sv_mapcheck", "1", CVAR_NONE,
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cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, 0, "How quickly a player straightens out after strafing");
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cl_rollangle = Cvar_Get ("cl_rollangle", "2", CVAR_NONE, 0, "How much a player's screen tilts when strafing");
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sv_spectalk = Cvar_Get ("sv_spectalk", "1", CVAR_NONE, 0, "Toggles the ability of spectators to talk to players");
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sv_mapcheck = Cvar_Get ("sv_mapcheck", "1", CVAR_NONE, 0,
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"Toggle the use of map checksumming to check for players who edit maps to cheat");
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}
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