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[input] Create QF input library using keys.c
This refactors (as such) keys.c so that it no longer depends on console or gib, and pulls keys out of video targets. The eventual plan is to move all high-level general input handling into libQFinput, and probably low-level (eg, /dev/input handling for joysticks etc on Linux). Fixes #8
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26 changed files with 197 additions and 109 deletions
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@ -445,7 +445,7 @@ C_Print (const char *fmt, va_list args)
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}
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static void
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C_KeyEvent (knum_t key, short unicode, qboolean down)
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C_KeyEvent (knum_t key, short unicode, qboolean down, void *data)
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{
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inputline_t *il;
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@ -821,6 +821,9 @@ C_Init (void)
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#endif
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Key_KeydestCallback (con_keydest_callback);
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Key_SetKeyEvent (key_message, C_KeyEvent, 0);
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Key_SetKeyEvent (key_menu, C_KeyEvent, 0);
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Key_SetKeyEvent (key_console, C_KeyEvent, 0);
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Menu_Init ();
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con_notifytime = Cvar_Get ("con_notifytime", "3", CVAR_NONE, NULL,
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@ -946,7 +949,6 @@ static general_funcs_t plugin_info_general_funcs = {
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static console_funcs_t plugin_info_console_funcs = {
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.print = C_Print,
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.process_input = C_ProcessInput,
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.key_event = C_KeyEvent,
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.draw_console = C_DrawConsole,
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.check_resize = C_CheckResize,
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.new_map = C_NewMap,
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