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Add support for rotating entities to QW.
Same as the rotating entities in NQ. Unfortunately, I have some problems with certain entities doing really weird things during collisions. I'll sort that out later.
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6 changed files with 142 additions and 18 deletions
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@ -40,6 +40,7 @@
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#define MAX_PHYSENTS (MAX_CLIENTS + MAX_PACKET_ENTITIES)
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typedef struct {
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vec3_t origin;
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vec3_t angles;
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model_t *model; // only for bsp models
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vec3_t mins, maxs; // only for non-bsp models
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hull_t *hull; // hey, magic :)
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