Add support for rotating entities to QW.

Same as the rotating entities in NQ. Unfortunately, I have some problems
with certain entities doing really weird things during collisions. I'll
sort that out later.
This commit is contained in:
Bill Currie 2011-09-05 21:05:09 +09:00
parent 71be8510e5
commit e6e1b10c58
6 changed files with 142 additions and 18 deletions

View file

@ -40,6 +40,7 @@
#define MAX_PHYSENTS (MAX_CLIENTS + MAX_PACKET_ENTITIES)
typedef struct {
vec3_t origin;
vec3_t angles;
model_t *model; // only for bsp models
vec3_t mins, maxs; // only for non-bsp models
hull_t *hull; // hey, magic :)