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Fix the wonky rotation translations caused by rotation support.
Damn loop in PM_PlayerMove messed up the rotation flag. To think, all that trouble caused by one little flag.
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1 changed files with 2 additions and 1 deletions
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@ -252,7 +252,8 @@ PM_PlayerMove (const vec3_t start, const vec3_t end)
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VectorSubtract (start, offset, start_l);
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VectorSubtract (start, offset, start_l);
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VectorSubtract (end, offset, end_l);
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VectorSubtract (end, offset, end_l);
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if (1 && pe->model && pe->model->type == mod_brush
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rot = 0;
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if (i && pe->model && pe->model->type == mod_brush
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&& !VectorIsZero (pe->angles)) {
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&& !VectorIsZero (pe->angles)) {
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rot = 1;
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rot = 1;
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AngleVectors (pe->angles, forward, right, up);
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AngleVectors (pe->angles, forward, right, up);
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