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- convert svc_deltapacketentities
- add a Host_NetError that dumps a packet log and disconnects, and use it instead of Host_EndGame in most cases - fix a couple multiply-defined vars
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15 changed files with 229 additions and 155 deletions
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@ -783,7 +783,6 @@ SV_SendClientMessages (void)
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// if the reliable message overflowed, drop the client
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if (c->netchan.message.overflowed) {
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int i;
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extern void Analyze_Server_Packet (byte *data, int len);
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byte *data = Hunk_TempAlloc (MAX_MSGLEN + 8);
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memset (data, 0, 8);
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