move the particle count multiplication out of the renderer and into the clien

(for blood and gunshot, anyway).
This commit is contained in:
Bill Currie 2001-09-06 05:41:15 +00:00
parent c2c0353e60
commit d7675ada7a
6 changed files with 8 additions and 8 deletions

View File

@ -281,7 +281,7 @@ R_RunGunshotEffect (vec3_t org, int count)
else else
scale = 16; scale = 16;
R_RunSparkEffect (org, count * 10, scale); R_RunSparkEffect (org, count / 2, scale);
return; return;
} }

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@ -178,10 +178,10 @@ R_RunPuffEffect (vec3_t pos, particle_effect_t type, byte cnt)
switch (type) { switch (type) {
case PE_GUNSHOT: case PE_GUNSHOT:
R_RunParticleEffect (pos, 0, 20 * cnt); R_RunParticleEffect (pos, 0, cnt);
break; break;
case PE_BLOOD: case PE_BLOOD:
R_RunParticleEffect (pos, 73, 20 * cnt); R_RunParticleEffect (pos, 73, cnt);
break; break;
case PE_LIGHTNINGBLOOD: case PE_LIGHTNINGBLOOD:
R_RunParticleEffect (pos, 225, 50); R_RunParticleEffect (pos, 225, 50);

View File

@ -184,10 +184,10 @@ R_RunPuffEffect (vec3_t pos, particle_effect_t type, byte cnt)
switch (type) { switch (type) {
case PE_GUNSHOT: case PE_GUNSHOT:
R_RunParticleEffect (pos, 0, 20 * cnt); R_RunParticleEffect (pos, 0, cnt);
break; break;
case PE_BLOOD: case PE_BLOOD:
R_RunParticleEffect (pos, 73, 20 * cnt); R_RunParticleEffect (pos, 73, cnt);
break; break;
case PE_LIGHTNINGBLOOD: case PE_LIGHTNINGBLOOD:
R_RunParticleEffect (pos, 225, 50); R_RunParticleEffect (pos, 225, 50);

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@ -381,7 +381,7 @@ CL_ParseTEnt (void)
if (type == TE_GUNSHOT) { if (type == TE_GUNSHOT) {
cnt = 20; cnt = 20;
} else { } else {
cnt = MSG_ReadByte (net_message); cnt = MSG_ReadByte (net_message) * 20;
} }
/* FALLTHROUGH */ /* FALLTHROUGH */
case TE_LIGHTNINGBLOOD: // lightning hitting body case TE_LIGHTNINGBLOOD: // lightning hitting body

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@ -377,7 +377,7 @@ CL_ParseTEnt (void)
case TE_GUNSHOT: // bullet hitting wall case TE_GUNSHOT: // bullet hitting wall
case TE_BLOOD: // bullets hitting body case TE_BLOOD: // bullets hitting body
cnt = MSG_ReadByte (net_message); cnt = MSG_ReadByte (net_message) * 20;
case TE_LIGHTNINGBLOOD: // lightning hitting body case TE_LIGHTNINGBLOOD: // lightning hitting body
pos[0] = MSG_ReadCoord (net_message); pos[0] = MSG_ReadCoord (net_message);
pos[1] = MSG_ReadCoord (net_message); pos[1] = MSG_ReadCoord (net_message);

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@ -145,7 +145,7 @@ emit_assign_expr (expr_t *e)
memcpy (pr_globals + ofs, pr_globals + def_a->ofs, size); memcpy (pr_globals + ofs, pr_globals + def_a->ofs, size);
def_a->ofs = ofs; def_a->ofs = ofs;
def_a->initialized = 0; def_a->initialized = 0;
warning (e1, "assignment to constant %s", def_a->name); //warning (e1, "assignment to constant %s", def_a->name);
} else { } else {
error (e1, "assignment to constant %s", def_a->name); error (e1, "assignment to constant %s", def_a->name);
} }