[gamecode] Rename ev_integer to ev_int

And other related fields so integer is now int (and uinteger is uint). I
really don't know why I went with integer in the first place, but this
will make using macros easier for dealing with types.
This commit is contained in:
Bill Currie 2022-01-18 13:21:06 +09:00
parent 978d6fd3e8
commit cfe7c44df0
59 changed files with 969 additions and 972 deletions

View file

@ -79,7 +79,7 @@ PR_UglyValueString (progs_t *pr, etype_t type, pr_type_t *val, dstring_t *line)
dsprintf (line, "%s", PR_GetString (pr, f->name));
break;
case ev_field:
def = PR_FieldAtOfs (pr, val->integer_var);
def = PR_FieldAtOfs (pr, val->int_var);
dsprintf (line, "%s", PR_GetString (pr, def->name));
break;
case ev_void:
@ -88,8 +88,8 @@ PR_UglyValueString (progs_t *pr, etype_t type, pr_type_t *val, dstring_t *line)
case ev_float:
dsprintf (line, "%.9g", val->float_var);
break;
case ev_integer:
dsprintf (line, "%d", val->integer_var);
case ev_int:
dsprintf (line, "%d", val->int_var);
break;
case ev_vector:
dsprintf (line, "%.9g %.9g %.9g", VectorExpand (&val->vector_var));
@ -132,7 +132,7 @@ ED_EntityDict (progs_t *pr, edict_t *ed)
// if the value is still all 0, skip the field
type = d->type & ~DEF_SAVEGLOBAL;
for (j = 0; j < pr_type_size[type]; j++)
if (v[j].integer_var)
if (v[j].int_var)
break;
if (j == pr_type_size[type])
continue;
@ -257,7 +257,7 @@ ED_ParseEpair (progs_t *pr, pr_type_t *base, pr_def_t *key, const char *s)
Sys_Printf ("Can't find field %s\n", s);
return false;
}
d->integer_var = G_INT (pr, def->ofs);
d->int_var = G_INT (pr, def->ofs);
break;
case ev_func: