mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-05-31 00:30:57 +00:00
[gamecode] Rename ev_integer to ev_int
And other related fields so integer is now int (and uinteger is uint). I really don't know why I went with integer in the first place, but this will make using macros easier for dealing with types.
This commit is contained in:
parent
978d6fd3e8
commit
cfe7c44df0
59 changed files with 969 additions and 972 deletions
|
@ -43,8 +43,8 @@ VISIBLE const pr_ushort_t pr_type_size[ev_type_count] = {
|
|||
1, // ev_func
|
||||
1, // ev_pointer
|
||||
4, // ev_quat
|
||||
1, // ev_integer
|
||||
1, // ev_uinteger
|
||||
1, // ev_int
|
||||
1, // ev_uint
|
||||
0, // ev_short value in opcode
|
||||
2, // ev_double
|
||||
2, // ev_long
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue