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[gamecode] Load extended debug data
And add function to get a source file's base directory if available.
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2 changed files with 98 additions and 10 deletions
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@ -1689,6 +1689,7 @@ typedef struct type_view_s {
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void PR_Debug_Init (progs_t *pr);
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void PR_Debug_Init_Cvars (void);
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int PR_LoadDebug (progs_t *pr);
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const char *PR_Debug_GetBaseDirectory (progs_t *pr, const char *file);
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void PR_Debug_Watch (progs_t *pr, const char *expr);
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void PR_Debug_Print (progs_t *pr, const char *expr);
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pr_auxfunction_t *PR_Debug_AuxFunction (progs_t *pr, pr_uint_t func) __attribute__((pure));
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