fix shm properly :)

This commit is contained in:
Bill Currie 2004-01-08 03:46:11 +00:00
parent 4597b44334
commit ccfa9081b0
13 changed files with 232 additions and 250 deletions

View file

@ -132,6 +132,7 @@ void SND_PaintChannelFrom16 (channel_t *ch, sfxbuffer_t *sc, int count);
void SND_PaintChannelStereo8 (channel_t *ch, sfxbuffer_t *sc, int count);
void SND_PaintChannelStereo16 (channel_t *ch, sfxbuffer_t *sc, int count);
extern volatile dma_t *shm;
extern channel_t channels[MAX_CHANNELS];
// 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds
// MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc