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fix shm properly :)
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13 changed files with 232 additions and 250 deletions
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@ -132,6 +132,7 @@ void SND_PaintChannelFrom16 (channel_t *ch, sfxbuffer_t *sc, int count);
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void SND_PaintChannelStereo8 (channel_t *ch, sfxbuffer_t *sc, int count);
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void SND_PaintChannelStereo16 (channel_t *ch, sfxbuffer_t *sc, int count);
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extern volatile dma_t *shm;
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extern channel_t channels[MAX_CHANNELS];
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// 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds
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// MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc
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