big protototype cleanup. Now, except for a few cases, all non-static

prototypes are in headers files.
This commit is contained in:
Bill Currie 2002-11-05 19:12:51 +00:00
parent 43fa6a4002
commit ca4b3acd6c
102 changed files with 826 additions and 946 deletions

View file

@ -56,10 +56,6 @@ vec3_t forward, right, up;
vec3_t player_mins = { -16, -16, -24 };
vec3_t player_maxs = { 16, 16, 32 };
void PM_InitBoxHull (void);
void PM_CategorizePosition (void);
void
Pmove_Init (void)
{
@ -215,8 +211,6 @@ PM_FlyMove (void)
return blocked;
}
void PM_Accelerate (vec3_t, float, float);
/*
PM_FlymodeMove