big protototype cleanup. Now, except for a few cases, all non-static

prototypes are in headers files.
This commit is contained in:
Bill Currie 2002-11-05 19:12:51 +00:00
parent 43fa6a4002
commit ca4b3acd6c
102 changed files with 826 additions and 946 deletions

View file

@ -40,6 +40,7 @@ static const char rcsid[] =
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/model.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
@ -158,3 +159,133 @@ Mod_LoadLighting (lump_t *l)
for (i = 0; i < l->filelen ; i++)
*out++ = gammatable[*in++];
}
msurface_t *warpface;
void
BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
{
float *v;
int i, j;
mins[0] = mins[1] = mins[2] = 9999;
maxs[0] = maxs[1] = maxs[2] = -9999;
v = verts;
for (i = 0; i < numverts; i++)
for (j = 0; j < 3; j++, v++) {
if (*v < mins[j])
mins[j] = *v;
if (*v > maxs[j])
maxs[j] = *v;
}
}
void
SubdividePolygon (int numverts, float *verts)
{
float frac, m, s, t;
float dist[64];
float *v;
int b, f, i, j, k;
glpoly_t *poly;
vec3_t mins, maxs;
vec3_t front[64], back[64];
if (numverts > 60)
Sys_Error ("numverts = %i", numverts);
BoundPoly (numverts, verts, mins, maxs);
for (i = 0; i < 3; i++) {
m = (mins[i] + maxs[i]) * 0.5;
m = gl_subdivide_size->value * floor (m / gl_subdivide_size->value +
0.5);
if (maxs[i] - m < 8)
continue;
if (m - mins[i] < 8)
continue;
// cut it
v = verts + i;
for (j = 0; j < numverts; j++, v += 3)
dist[j] = *v - m;
// wrap cases
dist[j] = dist[0];
v -= i;
VectorCopy (verts, v);
f = b = 0;
v = verts;
for (j = 0; j < numverts; j++, v += 3) {
if (dist[j] >= 0) {
VectorCopy (v, front[f]);
f++;
}
if (dist[j] <= 0) {
VectorCopy (v, back[b]);
b++;
}
if (dist[j] == 0 || dist[j + 1] == 0)
continue;
if ((dist[j] > 0) != (dist[j + 1] > 0)) {
// clip point
frac = dist[j] / (dist[j] - dist[j + 1]);
for (k = 0; k < 3; k++)
front[f][k] = back[b][k] = v[k] + frac * (v[3 + k] - v[k]);
f++;
b++;
}
}
SubdividePolygon (f, front[0]);
SubdividePolygon (b, back[0]);
return;
}
poly = Hunk_Alloc (sizeof (glpoly_t) + (numverts - 4) * VERTEXSIZE *
sizeof (float));
poly->next = warpface->polys;
warpface->polys = poly;
poly->numverts = numverts;
for (i = 0; i < numverts; i++, verts += 3) {
VectorCopy (verts, poly->verts[i]);
s = DotProduct (verts, warpface->texinfo->vecs[0]);
t = DotProduct (verts, warpface->texinfo->vecs[1]);
poly->verts[i][3] = s;
poly->verts[i][4] = t;
}
}
/*
Mod_SubdivideSurface
Breaks a polygon up along axial 64 unit
boundaries so that turbulent and sky warps
can be done reasonably.
*/
void
Mod_SubdivideSurface (msurface_t *fa)
{
float *vec;
int lindex, numverts, i;
vec3_t verts[64];
warpface = fa;
// convert edges back to a normal polygon
numverts = 0;
for (i = 0; i < fa->numedges; i++) {
lindex = loadmodel->surfedges[fa->firstedge + i];
if (lindex > 0)
vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
else
vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position;
VectorCopy (vec, verts[numverts]);
numverts++;
}
SubdividePolygon (numverts, verts[0]);
}

View file

@ -55,10 +55,6 @@ byte mod_novis[MAX_MAP_LEAFS / 8];
cvar_t *gl_sky_divide;
void GL_SubdivideSurface (msurface_t *fa);
void R_InitSky (struct texture_s *mt);
mleaf_t *
Mod_PointInLeaf (const vec3_t p, model_t *model)
{
@ -300,7 +296,7 @@ Mod_LoadVertexes (lump_t *l)
in = (void *) (mod_base + l->fileofs);
if (l->filelen % sizeof (*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name);
Sys_Error ("Mod_LoadBmodel: funny lump size in %s", loadmodel->name);
count = l->filelen / sizeof (*in);
out = Hunk_AllocName (count * sizeof (*out), loadname);
@ -322,7 +318,7 @@ Mod_LoadSubmodels (lump_t *l)
in = (void *) (mod_base + l->fileofs);
if (l->filelen % sizeof (*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name);
Sys_Error ("Mod_LoadBmodel: funny lump size in %s", loadmodel->name);
count = l->filelen / sizeof (*in);
out = Hunk_AllocName (count * sizeof (*out), loadname);
@ -352,7 +348,7 @@ Mod_LoadEdges (lump_t *l)
in = (void *) (mod_base + l->fileofs);
if (l->filelen % sizeof (*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name);
Sys_Error ("Mod_LoadBmodel: funny lump size in %s", loadmodel->name);
count = l->filelen / sizeof (*in);
out = Hunk_AllocName ((count + 1) * sizeof (*out), loadname);
@ -375,7 +371,7 @@ Mod_LoadTexinfo (lump_t *l)
in = (void *) (mod_base + l->fileofs);
if (l->filelen % sizeof (*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name);
Sys_Error ("Mod_LoadBmodel: funny lump size in %s", loadmodel->name);
count = l->filelen / sizeof (*in);
out = Hunk_AllocName (count * sizeof (*out), loadname);
@ -477,7 +473,7 @@ Mod_LoadFaces (lump_t *l)
in = (void *) (mod_base + l->fileofs);
if (l->filelen % sizeof (*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name);
Sys_Error ("Mod_LoadBmodel: funny lump size in %s", loadmodel->name);
count = l->filelen / sizeof (*in);
out = Hunk_AllocName (count * sizeof (*out), loadname);
@ -517,7 +513,7 @@ Mod_LoadFaces (lump_t *l)
if (!strncmp (out->texinfo->texture->name, "sky", 3)) { // sky
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
if (gl_sky_divide && gl_sky_divide->int_val)
GL_SubdivideSurface (out);
Mod_SubdivideSurface (out);
continue;
}
@ -529,7 +525,7 @@ Mod_LoadFaces (lump_t *l)
out->extents[i] = 16384;
out->texturemins[i] = -8192;
}
GL_SubdivideSurface (out); // cut up polygon for warps
Mod_SubdivideSurface (out); // cut up polygon for warps
continue;
}
}
@ -554,7 +550,7 @@ Mod_LoadNodes (lump_t *l)
in = (void *) (mod_base + l->fileofs);
if (l->filelen % sizeof (*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name);
Sys_Error ("Mod_LoadBmodel: funny lump size in %s", loadmodel->name);
count = l->filelen / sizeof (*in);
out = Hunk_AllocName (count * sizeof (*out), loadname);
@ -595,7 +591,7 @@ Mod_LoadLeafs (lump_t *l)
in = (void *) (mod_base + l->fileofs);
if (l->filelen % sizeof (*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name);
Sys_Error ("Mod_LoadBmodel: funny lump size in %s", loadmodel->name);
count = l->filelen / sizeof (*in);
out = Hunk_AllocName (count * sizeof (*out), loadname);
@ -649,7 +645,7 @@ Mod_LoadClipnodes (lump_t *l)
in = (void *) (mod_base + l->fileofs);
if (l->filelen % sizeof (*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name);
Sys_Error ("Mod_LoadBmodel: funny lump size in %s", loadmodel->name);
count = l->filelen / sizeof (*in);
out = Hunk_AllocName (count * sizeof (*out), loadname);
@ -739,7 +735,7 @@ Mod_LoadMarksurfaces (lump_t *l)
in = (void *) (mod_base + l->fileofs);
if (l->filelen % sizeof (*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name);
Sys_Error ("Mod_LoadBmodel: funny lump size in %s", loadmodel->name);
count = l->filelen / sizeof (*in);
out = Hunk_AllocName (count * sizeof (*out), loadname);
@ -762,7 +758,7 @@ Mod_LoadSurfedges (lump_t *l)
in = (void *) (mod_base + l->fileofs);
if (l->filelen % sizeof (*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name);
Sys_Error ("Mod_LoadBmodel: funny lump size in %s", loadmodel->name);
count = l->filelen / sizeof (*in);
out = Hunk_AllocName (count * sizeof (*out), loadname);
@ -782,7 +778,7 @@ Mod_LoadPlanes (lump_t *l)
in = (void *) (mod_base + l->fileofs);
if (l->filelen % sizeof (*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name);
Sys_Error ("Mod_LoadBmodel: funny lump size in %s", loadmodel->name);
count = l->filelen / sizeof (*in);
out = Hunk_AllocName (count * 2 * sizeof (*out), loadname);

View file

@ -46,7 +46,7 @@ int mod_lightmap_bytes = 1;
void
GL_SubdivideSurface (msurface_t *fa)
Mod_SubdivideSurface (msurface_t *fa)
{
}

View file

@ -48,14 +48,6 @@ static const char rcsid[] =
#include "compat.h"
void Mod_LoadAliasModel (model_t *mod, void *buf,
cache_allocator_t allocator);
void Mod_LoadSpriteModel (model_t *mod, void *buf);
void Mod_LoadBrushModel (model_t *mod, void *buf);
model_t * Mod_RealLoadModel (model_t *mod, qboolean crash,
cache_allocator_t allocator);
void Mod_CallbackLoad (void *object, cache_allocator_t allocator);
model_t *loadmodel;
char loadname[32]; // for hunk tags
@ -68,6 +60,7 @@ texture_t *r_notexture_mip;
cvar_t *gl_mesh_cache;
cvar_t *gl_subdivide_size;
static void Mod_CallbackLoad (void *object, cache_allocator_t allocator);
void
Mod_Init (void)
@ -147,24 +140,6 @@ Mod_FindName (const char *name)
return mod;
}
/*
Mod_LoadModel
Loads a model into the cache
*/
model_t *
Mod_LoadModel (model_t *mod, qboolean crash)
{
if (!mod->needload) {
if (mod->type == mod_alias) {
if (Cache_Check (&mod->cache))
return mod;
} else
return mod; // not cached at all
}
return Mod_RealLoadModel (mod, crash, Cache_Alloc);
}
model_t *
Mod_RealLoadModel (model_t *mod, qboolean crash, cache_allocator_t allocator)
{
@ -231,12 +206,30 @@ Mod_RealLoadModel (model_t *mod, qboolean crash, cache_allocator_t allocator)
return mod;
}
/*
Mod_LoadModel
Loads a model into the cache
*/
model_t *
Mod_LoadModel (model_t *mod, qboolean crash)
{
if (!mod->needload) {
if (mod->type == mod_alias) {
if (Cache_Check (&mod->cache))
return mod;
} else
return mod; // not cached at all
}
return Mod_RealLoadModel (mod, crash, Cache_Alloc);
}
/*
Mod_CallbackLoad
Callback used to load model automatically
*/
void
static void
Mod_CallbackLoad (void *object, cache_allocator_t allocator)
{
if (((model_t *)object)->type != mod_alias)