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big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
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102 changed files with 826 additions and 946 deletions
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@ -113,5 +113,8 @@ struct edict_s *SV_TestPlayerPosition (struct edict_s *ent,
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int SV_HullPointContents (hull_t *hull, int num, const vec3_t p);
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hull_t *SV_HullForEntity (struct edict_s *ent, const vec3_t mins,
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const vec3_t maxs, vec3_t offset);
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qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f,
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const vec3_t p1, const vec3_t p2,
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trace_t *trace);
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#endif // __world_h
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