big protototype cleanup. Now, except for a few cases, all non-static

prototypes are in headers files.
This commit is contained in:
Bill Currie 2002-11-05 19:12:51 +00:00
parent 43fa6a4002
commit ca4b3acd6c
102 changed files with 826 additions and 946 deletions

View file

@ -113,5 +113,8 @@ struct edict_s *SV_TestPlayerPosition (struct edict_s *ent,
int SV_HullPointContents (hull_t *hull, int num, const vec3_t p);
hull_t *SV_HullForEntity (struct edict_s *ent, const vec3_t mins,
const vec3_t maxs, vec3_t offset);
qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f,
const vec3_t p1, const vec3_t p2,
trace_t *trace);
#endif // __world_h