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big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
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102 changed files with 826 additions and 946 deletions
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@ -77,6 +77,7 @@ void R_PushDlights (const vec3_t entorigin);
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struct cvar_s;
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void R_MaxDlightsCheck (struct cvar_s *var);
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void R_Particles_Init_Cvars (void);
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void R_InitBubble (void);
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void R_InitParticles (void);
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inline void R_ClearParticles (void);
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