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[gamecode] Add tests for load instructions
This needed the test struct declaration to be moved out to a head file so it can be shared with other tests.
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parent
28df32eb0d
commit
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5 changed files with 151 additions and 32 deletions
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@ -68,6 +68,7 @@ setup_test (test_t *test)
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test_pr.pr_trace = 1;
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test_pr.pr_trace_depth = -1;
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test_pr.function_table = test_functions;
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test_pr.globals_size = test->num_globals;
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pr_uint_t num_globals = test->num_globals + test->extra_globals;
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test_pr.pr_globals = malloc (num_globals * sizeof (pr_type_t));
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@ -75,6 +76,10 @@ setup_test (test_t *test)
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test->num_globals * sizeof (pr_type_t));
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memset (test_pr.pr_globals + test->num_globals, 0,
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test->extra_globals * sizeof (pr_type_t));
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if (test->edict_area) {
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test_pr.pr_edict_area = test_pr.pr_globals + test->edict_area;
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}
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test_pr.pr_statements
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= malloc ((test->num_statements + 1) * sizeof (dstatement_t));
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memcpy (test_pr.pr_statements, test->statements,
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@ -101,7 +106,7 @@ run_test (test_t *test)
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ret = 1;
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printf ("test #%zd: %s: OK\n", test - tests, test->desc);
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} else {
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printf ("test #%zd: %s: bytes differ\n", test - tests, test->desc);
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printf ("test #%zd: %s: words differ\n", test - tests, test->desc);
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}
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} else {
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printf ("test #%zd: %s: critical failure\n", test - tests, test->desc);
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