sort of apply Serplord's chasecam fix (it wasn't complete)

This commit is contained in:
Bill Currie 2001-10-11 04:43:40 +00:00
parent a1b7850e47
commit c0f0dcb4b8
2 changed files with 6 additions and 6 deletions

View file

@ -159,12 +159,12 @@ qboolean
Cam_DrawPlayer (int playernum)
{
if (cl.chase == 0 || chase_active->int_val == 0)
return true;
return false;
if (cl.spectator && autocam && locked && cl_chasecam->int_val &&
spec_track == playernum)
return false;
return true;
return true;
return false;
}
void