mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-05-30 00:10:40 +00:00
sort of apply Serplord's chasecam fix (it wasn't complete)
This commit is contained in:
parent
a1b7850e47
commit
c0f0dcb4b8
2 changed files with 6 additions and 6 deletions
|
@ -159,12 +159,12 @@ qboolean
|
|||
Cam_DrawPlayer (int playernum)
|
||||
{
|
||||
if (cl.chase == 0 || chase_active->int_val == 0)
|
||||
return true;
|
||||
return false;
|
||||
|
||||
if (cl.spectator && autocam && locked && cl_chasecam->int_val &&
|
||||
spec_track == playernum)
|
||||
return false;
|
||||
return true;
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue