[gamecode] Remove the wart from def and function names

I never liked the leading s_ (though I guess it means one is supposed to
interpret the int as a string pointer, but meh).
This commit is contained in:
Bill Currie 2021-12-31 15:02:31 +09:00
parent 6990bd5752
commit be474d9937
16 changed files with 57 additions and 57 deletions

View file

@ -195,7 +195,7 @@ PR_EnterFunction (progs_t *pr, bfunction_t *f)
if (pr->pr_trace && !pr->debug_handler) {
Sys_Printf ("Entering function %s\n",
PR_GetString (pr, f->descriptor->s_name));
PR_GetString (pr, f->descriptor->name));
}
PR_PushFrame (pr);
@ -238,7 +238,7 @@ PR_EnterFunction (progs_t *pr, bfunction_t *f)
}
}
//Sys_Printf("%s:\n", PR_GetString(pr,f->s_name));
//Sys_Printf("%s:\n", PR_GetString(pr,f->name));
pr->pr_xfunction = f;
pr->pr_xstatement = f->first_statement - 1; // offset the st++
@ -286,14 +286,14 @@ PR_LeaveFunction (progs_t *pr, int to_engine)
if (pr->pr_trace && !pr->debug_handler) {
Sys_Printf ("Leaving function %s\n",
PR_GetString (pr, f->descriptor->s_name));
PR_GetString (pr, f->descriptor->name));
if (to_engine) {
Sys_Printf ("Returning to engine\n");
} else {
bfunction_t *rf = pr->pr_xfunction;
if (rf) {
Sys_Printf ("Returning to function %s\n",
PR_GetString (pr, rf->descriptor->s_name));
PR_GetString (pr, rf->descriptor->name));
}
}
}
@ -407,7 +407,7 @@ PR_CallFunction (progs_t *pr, func_t fnum)
// negative statements are built in functions
if (pr->pr_trace && !pr->debug_handler) {
Sys_Printf ("Calling builtin %s @ %p\n",
PR_GetString (pr, f->descriptor->s_name), f->func);
PR_GetString (pr, f->descriptor->name), f->func);
}
f->func (pr);
return 0;