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[model] Clean up the globals around model loading
Covers only the generic load code (alias etc to follow), but this should take care of a lot of issues in the future.
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44 changed files with 408 additions and 399 deletions
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@ -31,6 +31,7 @@
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#include "mod_internal.h"
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void
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sw_Mod_SpriteLoadTexture (mspriteframe_t *pspriteframe, int framenum)
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sw_Mod_SpriteLoadTexture (model_t *mod, mspriteframe_t *pspriteframe,
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int framenum)
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{
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}
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