Nuke the engine dicrectory from gamecode.

Not the contents, of course :) Anyway, finally, that totally useless
directory is gone.
This commit is contained in:
Bill Currie 2012-02-06 23:44:52 +09:00
parent 115ae82223
commit b5019c8e33
20 changed files with 17 additions and 24 deletions

View file

@ -46,7 +46,7 @@ cd_xmms_la_SOURCES= cd_xmms.c
sound_libs= \
@SND_PLUGIN_STATIC_LIBS@ \
@SND_REND_STATIC_LIBS@ \
$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
$(top_builddir)/libs/gamecode/libQFgamecode.la \
$(top_builddir)/libs/util/libQFutil.la
cd_libs= \

View file

@ -7,5 +7,5 @@ noinst_PROGRAMS= @AUDIO_TARGETS@
EXTRA_PROGRAMS= testsound
testsound_SOURCES= testsound.c
testsound_LDADD= $(top_builddir)/libs/audio/libQFsound.la $(top_builddir)/libs/gamecode/engine/libQFgamecode.la $(top_builddir)/libs/util/libQFutil.la
testsound_LDADD= $(top_builddir)/libs/audio/libQFsound.la $(top_builddir)/libs/gamecode/libQFgamecode.la $(top_builddir)/libs/util/libQFutil.la
testsound_DEPENDENCIES= $(top_builddir)/libs/audio/libQFsound.la $(top_builddir)/libs/util/libQFutil.la

View file

@ -1,6 +1,12 @@
AUTOMAKE_OPTIONS= foreign
SUBDIRS= engine
AM_CFLAGS= @PREFER_PIC@
INCLUDES= -I$(top_srcdir)/include
clean-local:
rm -f *.a
lib_LTLIBRARIES= libQFgamecode.la
libQFgamecode_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -no-undefined
libQFgamecode_la_LIBADD= $(top_builddir)/libs/util/libQFutil.la
libQFgamecode_la_SOURCES= \
pr_builtins.c pr_edict.c pr_debug.c pr_exec.c pr_load.c pr_parse.c \
pr_opcode.c pr_resolve.c pr_resource.c pr_strings.c pr_zone.c

View file

@ -1,12 +0,0 @@
AUTOMAKE_OPTIONS= foreign
AM_CFLAGS= @PREFER_PIC@
INCLUDES= -I$(top_srcdir)/include
lib_LTLIBRARIES= libQFgamecode.la
libQFgamecode_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -no-undefined
libQFgamecode_la_LIBADD= $(top_builddir)/libs/util/libQFutil.la
libQFgamecode_la_SOURCES= \
pr_builtins.c pr_edict.c pr_debug.c pr_exec.c pr_load.c pr_parse.c \
pr_opcode.c pr_resolve.c pr_resource.c pr_strings.c pr_zone.c

View file

@ -6,7 +6,7 @@ INCLUDES= -I$(top_srcdir)/include
lib_LTLIBRARIES= libQFruamoko.la
libQFruamoko_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -no-undefined
libQFruamoko_la_LIBADD= $(top_builddir)/libs/gamecode/engine/libQFgamecode.la $(top_builddir)/libs/gib/libQFgib.la $(top_builddir)/libs/util/libQFutil.la
libQFruamoko_la_LIBADD= $(top_builddir)/libs/gamecode/libQFgamecode.la $(top_builddir)/libs/gib/libQFgib.la $(top_builddir)/libs/util/libQFutil.la
libQFruamoko_la_SOURCES= \
bi_gib.c pr_cmds.c \
rua_cbuf.c rua_cmd.c rua_cvar.c rua_file.c rua_hash.c rua_init.c \