mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-05-30 08:20:40 +00:00
Nuke the engine dicrectory from gamecode.
Not the contents, of course :) Anyway, finally, that totally useless directory is gone.
This commit is contained in:
parent
115ae82223
commit
b5019c8e33
20 changed files with 17 additions and 24 deletions
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@ -46,7 +46,7 @@ cd_xmms_la_SOURCES= cd_xmms.c
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sound_libs= \
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@SND_PLUGIN_STATIC_LIBS@ \
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@SND_REND_STATIC_LIBS@ \
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$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/util/libQFutil.la
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cd_libs= \
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@ -7,5 +7,5 @@ noinst_PROGRAMS= @AUDIO_TARGETS@
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EXTRA_PROGRAMS= testsound
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testsound_SOURCES= testsound.c
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testsound_LDADD= $(top_builddir)/libs/audio/libQFsound.la $(top_builddir)/libs/gamecode/engine/libQFgamecode.la $(top_builddir)/libs/util/libQFutil.la
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testsound_LDADD= $(top_builddir)/libs/audio/libQFsound.la $(top_builddir)/libs/gamecode/libQFgamecode.la $(top_builddir)/libs/util/libQFutil.la
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testsound_DEPENDENCIES= $(top_builddir)/libs/audio/libQFsound.la $(top_builddir)/libs/util/libQFutil.la
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@ -1,6 +1,12 @@
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AUTOMAKE_OPTIONS= foreign
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SUBDIRS= engine
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AM_CFLAGS= @PREFER_PIC@
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INCLUDES= -I$(top_srcdir)/include
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clean-local:
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rm -f *.a
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lib_LTLIBRARIES= libQFgamecode.la
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libQFgamecode_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -no-undefined
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libQFgamecode_la_LIBADD= $(top_builddir)/libs/util/libQFutil.la
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libQFgamecode_la_SOURCES= \
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pr_builtins.c pr_edict.c pr_debug.c pr_exec.c pr_load.c pr_parse.c \
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pr_opcode.c pr_resolve.c pr_resource.c pr_strings.c pr_zone.c
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@ -1,12 +0,0 @@
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AUTOMAKE_OPTIONS= foreign
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AM_CFLAGS= @PREFER_PIC@
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INCLUDES= -I$(top_srcdir)/include
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lib_LTLIBRARIES= libQFgamecode.la
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libQFgamecode_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -no-undefined
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libQFgamecode_la_LIBADD= $(top_builddir)/libs/util/libQFutil.la
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libQFgamecode_la_SOURCES= \
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pr_builtins.c pr_edict.c pr_debug.c pr_exec.c pr_load.c pr_parse.c \
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pr_opcode.c pr_resolve.c pr_resource.c pr_strings.c pr_zone.c
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@ -6,7 +6,7 @@ INCLUDES= -I$(top_srcdir)/include
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lib_LTLIBRARIES= libQFruamoko.la
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libQFruamoko_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -no-undefined
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libQFruamoko_la_LIBADD= $(top_builddir)/libs/gamecode/engine/libQFgamecode.la $(top_builddir)/libs/gib/libQFgib.la $(top_builddir)/libs/util/libQFutil.la
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libQFruamoko_la_LIBADD= $(top_builddir)/libs/gamecode/libQFgamecode.la $(top_builddir)/libs/gib/libQFgib.la $(top_builddir)/libs/util/libQFutil.la
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libQFruamoko_la_SOURCES= \
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bi_gib.c pr_cmds.c \
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rua_cbuf.c rua_cmd.c rua_cvar.c rua_file.c rua_hash.c rua_init.c \
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