[vulkan] Use the short name for the image types
Yay for coming up with a solution for enums short names that start with a number, makes things more readable.
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@ -1,7 +1,7 @@
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{
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{
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images = {
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images = {
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depth = {
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depth = {
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imageType = VK_IMAGE_TYPE_2D; //FIXME short form is 2d...
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imageType = `2d;
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format = x8_d24_unorm_pack32;
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format = x8_d24_unorm_pack32;
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samples = 1;
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samples = 1;
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extent = {
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extent = {
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@ -16,7 +16,7 @@
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initialLayout = undefined;
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initialLayout = undefined;
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};
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};
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color = {
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color = {
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imageType = VK_IMAGE_TYPE_2D;
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imageType = `2d;
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format = r8g8b8a8_unorm;
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format = r8g8b8a8_unorm;
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samples = 1;
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samples = 1;
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extent = {
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extent = {
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@ -31,7 +31,7 @@
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initialLayout = undefined;
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initialLayout = undefined;
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};
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};
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emission = {
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emission = {
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imageType = VK_IMAGE_TYPE_2D;
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imageType = `2d;
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format = r16g16b16a16_sfloat;
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format = r16g16b16a16_sfloat;
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samples = 1;
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samples = 1;
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extent = {
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extent = {
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@ -46,7 +46,7 @@
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initialLayout = undefined;
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initialLayout = undefined;
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};
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};
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normal = {
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normal = {
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imageType = VK_IMAGE_TYPE_2D;
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imageType = `2d;
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format = r16g16b16a16_sfloat;
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format = r16g16b16a16_sfloat;
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samples = 1;
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samples = 1;
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extent = {
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extent = {
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@ -61,7 +61,7 @@
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initialLayout = undefined;
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initialLayout = undefined;
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};
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};
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position = {
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position = {
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imageType = VK_IMAGE_TYPE_2D;
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imageType = `2d;
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format = r32g32b32a32_sfloat;
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format = r32g32b32a32_sfloat;
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samples = 1;
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samples = 1;
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extent = {
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extent = {
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@ -76,7 +76,7 @@
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initialLayout = undefined;
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initialLayout = undefined;
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};
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};
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opaque = {
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opaque = {
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imageType = VK_IMAGE_TYPE_2D;
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imageType = `2d;
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format = r8g8b8a8_unorm;
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format = r8g8b8a8_unorm;
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samples = 1;
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samples = 1;
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extent = {
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extent = {
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@ -91,7 +91,7 @@
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initialLayout = undefined;
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initialLayout = undefined;
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};
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};
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translucent = {
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translucent = {
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imageType = VK_IMAGE_TYPE_2D;
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imageType = `2d;
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format = r8g8b8a8_unorm;
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format = r8g8b8a8_unorm;
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samples = 1;
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samples = 1;
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extent = {
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extent = {
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@ -2,7 +2,7 @@
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images = {
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images = {
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shadow = {
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shadow = {
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flags = cube_compatible;
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flags = cube_compatible;
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imageType = VK_IMAGE_TYPE_2D; //FIXME short form is 2d...
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imageType = `2d;
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format = x8_d24_unorm_pack32;
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format = x8_d24_unorm_pack32;
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samples = 1;
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samples = 1;
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extent = {
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extent = {
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