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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
[vulkan] Parse in descriptor set layouts
For now, just their create info is parsed, but they will be created on demand. Most importantly, they are named for ease of use in pipeline layouts.
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44f058869f
commit
b10c8dc1a1
3 changed files with 209 additions and 4 deletions
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@ -24,6 +24,14 @@ typedef struct qfv_reference_s {
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int line;
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} qfv_reference_t;
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typedef struct qfv_descriptorsetinfo_s {
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const char *name;
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VkDescriptorSetLayoutCreateFlags flags;
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uint32_t num_bindings;
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VkDescriptorSetLayoutBinding *bindings;
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VkDescriptorSetLayout setLayout;
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} qfv_descriptorsetinfo_t;
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typedef struct qfv_imageinfo_s {
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const char *name;
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VkImageCreateFlags flags;
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@ -157,6 +165,8 @@ typedef struct qfv_renderinfo_s {
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uint32_t num_renderpasses;
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qfv_renderpassinfo_t *renderpasses;
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qfv_output_t output;
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uint32_t num_descriptorsets;
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qfv_descriptorsetinfo_t *descriptorsets;
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} qfv_renderinfo_t;
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typedef struct qfv_label_s {
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@ -495,6 +495,190 @@ properties = {
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};
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}
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};
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descriptorSetLayouts = {
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matrix_set = {
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bindings = (
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{
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binding = 0;
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descriptorType = uniform_buffer;
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descriptorCount = 1;
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stageFlags = vertex|geometry;
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},
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);
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};
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quad_data_set = {
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bindings = (
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{
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// glyph texture data
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binding = 0;
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descriptorType = combined_image_sampler;
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descriptorCount = 1;
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stageFlags = fragment;
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},
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{
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// glyph geometry data (offset and uv)
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binding = 1;
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descriptorType = uniform_texel_buffer;
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descriptorCount = 1;
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stageFlags = vertex;
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},
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);
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};
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texture_set = {
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bindings = (
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{
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binding = 0;
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descriptorType = combined_image_sampler;
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descriptorCount = 1;
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stageFlags = fragment|vertex;
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},
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);
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};
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oit_set = {
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bindings = (
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{
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binding = 0;
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descriptorType = storage_buffer;
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descriptorCount = 1;
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stageFlags = fragment;
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},
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{
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binding = 1;
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descriptorType = storage_buffer;
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descriptorCount = 1;
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stageFlags = fragment;
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},
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{
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binding = 2;
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descriptorType = storage_image;
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descriptorCount = 1;
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stageFlags = fragment;
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},
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);
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};
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entity_set = {
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bindings = (
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{
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binding = 0;
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descriptorType = storage_buffer;
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descriptorCount = 1;
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stageFlags = vertex;
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},
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);
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};
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bone_set = {
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bindings = (
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{
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binding = 0;
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descriptorType = storage_buffer;
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descriptorCount = 1;
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stageFlags = vertex;
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},
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);
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};
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sprite_set = {
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bindings = (
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{
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binding = 0;
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descriptorType = uniform_buffer;
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descriptorCount = 1;
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stageFlags = vertex;
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},
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{
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binding = 1;
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descriptorType = combined_image_sampler;
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descriptorCount = 1;
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stageFlags = fragment;
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},
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);
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};
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lighting_attach = {
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bindings = (
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{
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binding = 0;
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descriptorType = input_attachment;
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descriptorCount = 1;
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stageFlags = fragment;
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},
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{
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binding = 1;
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descriptorType = input_attachment;
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descriptorCount = 1;
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stageFlags = fragment;
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},
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{
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binding = 2;
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descriptorType = input_attachment;
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descriptorCount = 1;
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stageFlags = fragment;
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},
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{
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binding = 3;
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descriptorType = input_attachment;
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descriptorCount = 1;
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stageFlags = fragment;
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},
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{
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binding = 4;
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descriptorType = input_attachment;
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descriptorCount = 1;
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stageFlags = fragment;
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},
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);
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};
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lighting_lights = {
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bindings = (
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{
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binding = 0;
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descriptorType = uniform_buffer;
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descriptorCount = 1;
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stageFlags = fragment;
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},
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);
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};
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lighting_shadow = {
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bindings = (
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{
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binding = 0;
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descriptorType = combined_image_sampler;
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descriptorCount = 32;
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stageFlags = fragment;
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},
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);
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};
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compose_attach = {
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bindings = (
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{
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binding = 0;
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descriptorType = input_attachment;
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descriptorCount = 1;
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stageFlags = fragment;
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},
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);
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};
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particle_set = {
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bindings = (
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{
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binding = 0;
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descriptorType = storage_buffer;
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descriptorCount = 1;
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stageFlags = compute;
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},
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{
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binding = 1;
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descriptorType = storage_buffer;
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descriptorCount = 1;
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stageFlags = compute;
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},
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{
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binding = 2;
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descriptorType = storage_buffer;
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descriptorCount = 1;
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stageFlags = compute;
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},
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);
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};
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};
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images = {
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depth = {
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@inherit = $image_base;
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@ -34,6 +34,7 @@
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qfv_subpass_t,
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qfv_output_t,
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qfv_descriptorsetinfo_t,
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qfv_imageinfo_t,
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qfv_imageviewinfo_t,
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qfv_dependencyinfo_t,
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@ -587,10 +588,6 @@
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};
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qfv_renderpassinfo_s = {
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.name = qfv_renderpassinfo_t;
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name = {
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type = string;
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string = name;
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};
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color = auto;
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attachments = {
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type = (labeledarray, qfv_attachmentinfo_t, name);
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@ -604,6 +601,15 @@
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values = subpasses;
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};
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};
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qfv_descriptorsetinfo_s = {
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.name = qfv_descriptorsetinfo_t;
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flags = auto;
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bindings = {
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type = (array, VkDescriptorSetLayoutBinding);
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size = num_bindings;
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values = bindings;
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};
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};
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qfv_renderinfo_s = {
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.name = qfv_renderinfo_t;
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properties = ignore;
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@ -623,6 +629,11 @@
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size = num_renderpasses;
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values = renderpasses;
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};
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descriptorSetLayouts = {
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type = (labeledarray, qfv_descriptorsetinfo_t, name);
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size = num_descriptorsets;
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values = descriptorsets;
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};
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};
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};
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}
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