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[qw] Add a cvar to control player shadows
cl_player_shadows defaults to 1 thus giving a nice (for the resolution) shadow of the player (and disables the weapon shadow). Mirrors the change to nq (I really need to get these last bits merged).
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4 changed files with 21 additions and 1 deletions
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@ -261,6 +261,7 @@ extern int cl_netgraph_box;
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extern int cl_draw_locs;
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extern int cl_shownet;
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extern int cl_player_shadows;
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extern char *cl_name;
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