[qw] Add a cvar to control player shadows

cl_player_shadows defaults to 1 thus giving a nice (for the resolution)
shadow of the player (and disables the weapon shadow). Mirrors the
change to nq (I really need to get these last bits merged).
This commit is contained in:
Bill Currie 2024-01-13 02:43:15 +09:00
parent e978234018
commit ad852a15b6
4 changed files with 21 additions and 1 deletions

View file

@ -261,6 +261,7 @@ extern int cl_netgraph_box;
extern int cl_draw_locs;
extern int cl_shownet;
extern int cl_player_shadows;
extern char *cl_name;