[build] Fix a pile of gcc 10 issues

gcc got stricter about array accesses, complicating progs macros, and
much better at detecting buffer overflows.
This commit is contained in:
Bill Currie 2020-12-21 02:12:51 +09:00
parent af814ff9a8
commit ab04a1915e
30 changed files with 125 additions and 107 deletions

View file

@ -738,7 +738,7 @@ SpectatorMove (void)
// friction
speed = DotProduct (pmove.velocity, pmove.velocity);
if (speed < 1) {
VectorZero (pmove.velocity)
VectorZero (pmove.velocity);
} else {
speed = sqrt (speed);
drop = 0;

View file

@ -101,8 +101,8 @@ free_edict (progs_t *pr, edict_t *ent)
ent->v[sv_fields.frame].float_var = 0;
ent->v[sv_fields.nextthink].float_var = -1;
ent->v[sv_fields.solid].float_var = 0;
memset (ent->v[sv_fields.origin].vector_var, 0, 3*sizeof (float));
memset (ent->v[sv_fields.angles].vector_var, 0, 3*sizeof (float));
memset (&ent->v[sv_fields.origin].vector_var, 0, 3*sizeof (float));
memset (&ent->v[sv_fields.angles].vector_var, 0, 3*sizeof (float));
} else {
ED_ClearEdict (pr, ent, 0);
}