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Set the skybox from the map's worldspawn sky field.
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3 changed files with 36 additions and 0 deletions
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@ -200,6 +200,9 @@ typedef struct
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struct model_s *model_precache[MAX_MODELS];
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struct sfx_s *sound_precache[MAX_SOUNDS];
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struct plitem_s *edicts;
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struct plitem_s *worldspawn;
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char levelname[40]; // for display on solo scoreboard
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int viewentity; // cl_entitites[cl.viewentity] = player
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int maxclients;
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