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[gamecode] Fix a clang compile issue
Silly clang not being actually compatible :P
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@ -1056,6 +1056,7 @@ fmt_state_conversion (fmt_state_t *state)
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switch ((conv = *state->c++)) {
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case '@':
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// object
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(void)0;// silly clang
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pr_ptr_t at_param = P_UINT (pr, state->fmt_count);
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if (state->at_handler) {
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const char *at_str = state->at_handler (pr, at_param,
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