Clean up vid access a little

Things are still a mess, but a proper cleanup will be a lot of work and
will, really, involve properly splitting quake-specific code* out from
the rest of the renderer.

* data loading and format specific stuff
This commit is contained in:
Bill Currie 2019-07-07 15:38:29 +09:00
parent d95e9f9af3
commit a755e50c84
3 changed files with 2 additions and 5 deletions

View file

@ -64,8 +64,6 @@ extern struct qpic_s *scr_turtle;
extern int clearconsole;
extern int clearnotify;
extern viddef_t vid; // global video state
extern vrect_t *pconupdate;
extern vrect_t scr_vrect;