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Clean up vid access a little
Things are still a mess, but a proper cleanup will be a lot of work and will, really, involve properly splitting quake-specific code* out from the rest of the renderer. * data loading and format specific stuff
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3 changed files with 2 additions and 5 deletions
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@ -64,8 +64,6 @@ extern struct qpic_s *scr_turtle;
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extern int clearconsole;
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extern int clearnotify;
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extern viddef_t vid; // global video state
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extern vrect_t *pconupdate;
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extern vrect_t scr_vrect;
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