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Take the first step towards render plugins.
No clients link. Even if they did, nothing would work.
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143 changed files with 1475 additions and 1304 deletions
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@ -46,34 +46,6 @@ typedef enum {
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struct entity_s;
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extern void (*R_RocketTrail) (const struct entity_s *ent);
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extern void (*R_GrenadeTrail) (const struct entity_s *ent);
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extern void (*R_BloodTrail) (const struct entity_s *ent);
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extern void (*R_SlightBloodTrail) (const struct entity_s *ent);
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extern void (*R_WizTrail) (const struct entity_s *ent);
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extern void (*R_FlameTrail) (const struct entity_s *ent);
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extern void (*R_VoorTrail) (const struct entity_s *ent);
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extern void (*R_GlowTrail) (const struct entity_s *ent, int glow_color);
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extern void (*R_RunParticleEffect) (const vec3_t org, const vec3_t dir,
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int color, int count);
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extern void (*R_BloodPuffEffect) (const vec3_t org, int count);
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extern void (*R_GunshotEffect) (const vec3_t org, int count);
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extern void (*R_LightningBloodEffect) (const vec3_t org);
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extern void (*R_SpikeEffect) (const vec3_t org);
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extern void (*R_KnightSpikeEffect) (const vec3_t org);
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extern void (*R_SuperSpikeEffect) (const vec3_t org);
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extern void (*R_WizSpikeEffect) (const vec3_t org);
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extern void (*R_BlobExplosion) (const vec3_t org);
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extern void (*R_ParticleExplosion) (const vec3_t org);
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extern void (*R_ParticleExplosion2) (const vec3_t org, int colorStart,
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int colorLength);
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extern void (*R_LavaSplash) (const vec3_t org);
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extern void (*R_TeleportSplash) (const vec3_t org);
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extern void (*R_DarkFieldParticles) (const struct entity_s *ent);
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extern void (*R_EntityParticles) (const struct entity_s *ent);
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void R_PushDlights (const vec3_t entorigin);
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struct cvar_s;
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void R_MaxDlightsCheck (struct cvar_s *var);
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