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Draw PL on the scoreboard in the correct spot.
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@ -1174,7 +1174,7 @@ Sbar_Draw_DMO_Team_Ping (view_t *view, int l, int y, int skip)
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continue;
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dmo_ping (view, x + 0, y, s);
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dmo_pl (view, x + 0, y, s);
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dmo_pl (view, x + 32, y, s);
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if (s->spectator) {
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draw_string (view, x + 72, y, "(spectator)");
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