Refactor the import code.

This should make things a little more maintainable.
This commit is contained in:
Bill Currie 2011-09-20 12:44:37 +09:00
parent d90fd4cee9
commit a32e45d2d5

View file

@ -29,152 +29,160 @@ from mathutils import Vector,Matrix
from . import quakepal from . import quakepal
class MDL: class MDL:
class Skin:
def __init__(self):
pass pass
class skin: def read(self, mdl, sub=0):
pass self.width, self.height = mdl.skinwidth, mdl.skinheight
class stvert: if sub:
pass self.type = 0
class tri: self.read_pixels(mdl)
pass return self
class frame: self.type = mdl.read_int()
pass if self.type:
class vert:
pass
def load_mdl(filepath):
data = open(filepath, "rb").read()
m = unpack("<4s i 3f 3f f 3f i i i i i i i", data[:76])
data = data[76:]
mdl = MDL()
mdl.name = filepath.split('/')[-1]
mdl.name = mdl.name.split('.')[0]
mdl.ident = m[0]
mdl.version = m[1]
mdl.scale = Vector(m[2:5])
mdl.scale_origin = Vector(m[5:8])
mdl.boundingradius = m[8]
mdl.eyeposition = Vector(m[9:12])
mdl.numskins = m[12]
mdl.skinwidth = m[13]
mdl.skinheight = m[14]
mdl.numverts = m[15]
mdl.numtris = m[16]
mdl.numframes = m[17]
mdl.synctype = m[18]
mdl.flags = 0
mdl.size = 1.0 # random number ;)
if mdl.version == 6:
m = ("<i f", data[:8])
data = data[8:]
mdl.flags = m[0]
mdl.size = m[1]
# read in the skin data
size = mdl.skinwidth * mdl.skinheight
mdl.skins = []
for i in range(mdl.numskins):
s = skin()
mdl.skins.append(s)
s.type = unpack ("<i", data[:4])[0]
data = data[4:]
if s.type == 0:
# single skin
s.pixels = data[:size]
data = data[size:]
else:
# skin group # skin group
s.numskins = unpack ("<i", data[:4])[0] num = mdl.read_int()
data = data[4:] self.times = mdl.read_float(num)
s.times = unpack("<" + repr(n) + "f", data[:n * 4]) self.skins = []
data = data[n * 4:] for i in range(num):
s.skins = [] self.skins.append(MDL.Skin().read(mdl, 1))
for j in range(n): num -= 1
ss = skin() return self
ss.type = 0 self.read_pixels(mdl)
ss.pixels = data[:size] return self
data = data[size:]
s.skins.append(ss) def read_pixels(self, mdl):
size = self.width * self.height
self.pixels = mdl.read_string(size)
class STVert:
def __init__(self):
pass
def read(self, mdl):
self.onseam = mdl.read_int()
self.s, self.t = mdl.read_int(2)
return self
class Tri:
def __init__(self):
pass
def read(self, mdl):
self.facesfront = mdl.read_int()
self.verts = mdl.read_int(3)
return self
class Frame:
def __init__(self):
pass
def read(self, mdl, numverts, sub=0):
if sub:
self.type = 0
else:
self.type = mdl.read_int()
if self.type:
num = mdl.read_int()
self.read_bounds(mdl)
self.times = mdl.read_float(num)
self.frames = []
for i in range(num):
self.frames.append(MDL.Frame().read(mdl, numverts, 1))
return self
self.read_bounds(mdl)
self.read_name(mdl)
self.read_verts(mdl, numverts)
return self
def read_name(self, mdl):
if mdl.version == 6:
name = mdl.read_string(16)
else:
name = ""
if "\0" in name:
name = name[:name.index("\0")]
self.name = name
def read_bounds(self, mdl):
self.mins = mdl.read_byte(4)[:3] #discard normal index
self.maxs = mdl.read_byte(4)[:3] #discard normal index
def read_verts(self, mdl, num):
self.verts = []
for i in range(num):
self.verts.append(MDL.Vert().read(mdl))
class Vert:
def __init__(self):
pass
def read(self, mdl):
self.r = mdl.read_byte(3)
self.ni = mdl.read_byte()
return self
def read_byte(self, count=1):
size = 1 * count
data = self.file.read(size)
data = unpack("<%dB" % count, data)
if count == 1:
return data[0]
return data
def read_int(self, count=1):
size = 4 * count
data = self.file.read(size)
data = unpack("<%di" % count, data)
if count == 1:
return data[0]
return data
def read_float(self, count=1):
size = 4 * count
data = self.file.read(size)
data = unpack("<%df" % count, data)
if count == 1:
return data[0]
return data
def read_string(self, size):
return self.file.read(size)
def __init__(self):
pass
def read(self, filepath):
self.file = open(filepath, "rb")
self.name = filepath.split('/')[-1]
self.name = self.name.split('.')[0]
self.ident = self.read_string(4)
self.version = self.read_int()
if self.ident not in [b"IDPO", b"MD16"] or self.version not in [3, 6]:
return None
self.scale = Vector(self.read_float(3))
self.scale_origin = Vector(self.read_float(3))
self.boundingradius = self.read_float()
self.eyeposition = Vector(self.read_float(3))
numskins = self.read_int()
self.skinwidth, self.skinheight = self.read_int(2)
numverts, numtris, numframes = self.read_int(3)
self.synctype = self.read_int()
if self.version == 6:
self.flags = self.read_int()
self.size = self.read_float()
# read in the skin data
self.skins = []
for i in range(numskins):
self.skins.append(MDL.Skin().read(self))
#read in the st verts (uv map) #read in the st verts (uv map)
mdl.stverts = [] self.stverts = []
for i in range(mdl.numverts): for i in range(numverts):
st = stvert () self.stverts.append (MDL.STVert().read(self))
st.onseam, st.s, st.t = unpack ("<i i i", data[:12])
data = data[12:]
mdl.stverts.append(st)
#read in the tris #read in the tris
mdl.tris = [] self.tris = []
for i in range(mdl.numtris): for i in range(numtris):
t = unpack("<i 3i", data[:16]) self.tris.append(MDL.Tri().read(self))
data = data[16:]
mdl.tris.append(tri())
mdl.tris[-1].facesfront = t[0]
mdl.tris[-1].verts = t[1:]
#read in the frames #read in the frames
mdl.frames = [] self.frames = []
for i in range(mdl.numframes): for i in range(numframes):
f = frame() self.frames.append(MDL.Frame().read(self, numverts))
f.type = unpack("<i", data[:4])[0] return self
data = data[4:]
if f.type == 0:
if mdl.version == 6:
x = unpack("<3B B 3B B 16s", data[:24])
data = data[24:]
name = x[8].decode('ascii','ignore')
else:
x = unpack("<3B B 3B B", data[:8])
data = data[8:]
name = ""
f.mins = x[0:3]
f.maxs = x[4:7]
if "\0" in name:
name = name[:name.index("\0")]
f.name = name
f.verts = []
for j in range(mdl.numverts):
x = unpack("<3B B", data[:4])
data = data[4:]
v = vert()
v.r = x[:3]
v.ni = x[3]
f.verts.append(v)
else:
g = f
x = unpack("<i 3B B 3B B", data[:12])
data = data[12:]
g.numframes = n = x[0]
g.mins = x[1:4]
g.maxs = x[5:8]
g.times = unpack("<" + repr(n) + "f", data[:n * 4])
data = data[n * 4:]
g.frames = []
for k in range(g.numframes):
f = frame()
if mdl.version == 6:
x = unpack("<3B B 3B B 16s", data[:24])
data = data[24:]
name = x[8].decode('ascii','ignore')
else:
x = unpack("<3B B 3B B", data[:8])
data = data[8:]
name = ""
x = unpack("<3B B 3B B 16s", data[:24])
data = data[24:]
f.mins = x[0:3]
f.maxs = x[4:7]
if "\0" in name:
name = name[:name.index("\0")]
f.name = name
f.verts = []
for j in range(mdl.numverts):
x = unpack("<3B B", data[:4])
data = data[4:]
v = vert()
v.r = x[:3]
v.ni = x[3]
f.verts.append(v)
g.frames.append(f)
f = g
mdl.frames.append(f)
return mdl
def make_verts(mdl, framenum, subframenum=0): def make_verts(mdl, framenum, subframenum=0):
frame = mdl.frames[framenum] frame = mdl.frames[framenum]
@ -189,6 +197,7 @@ def make_verts(mdl, framenum, subframenum=0):
(o.x,o.y,o.z, 1))) (o.x,o.y,o.z, 1)))
for v in frame.verts: for v in frame.verts:
verts.append(Vector(v.r) * m) verts.append(Vector(v.r) * m)
#verts.append(m * Vector(v.r))
return verts return verts
def make_faces(mdl): def make_faces(mdl):
@ -229,15 +238,15 @@ def load_skins(mdl):
p[l + 2] = c[2] / 255.0 p[l + 2] = c[2] / 255.0
p[l + 3] = 1.0 p[l + 3] = 1.0
img.pixels[:] = p[:] img.pixels[:] = p[:]
#img.pack(True)
mdl.images=[] mdl.images=[]
for i in range(mdl.numskins): for i, skin in enumerate(mdl.skins):
if mdl.skins[i].type: if skin.type:
for j in range(mdl.skins[i].numskins): for j, subskin in enumerate(skin.skins):
load_skin (mdl.skins[i].skins[j], load_skin (subskin, "%s_%d_%d" % (mdl.name, i, j))
"%s_%d_%d" % (mdl.name, i, j))
else: else:
load_skin (mdl.skins[i], "%s_%d" % (mdl.name, i)) load_skin (skin, "%s_%d" % (mdl.name, i))
def setup_skins (mdl, uvs): def setup_skins (mdl, uvs):
load_skins (mdl) load_skins (mdl)
@ -284,14 +293,15 @@ def make_shape_key(mdl, framenum, subframenum=0):
(o.x,o.y,o.z, 1))) (o.x,o.y,o.z, 1)))
for i, v in enumerate(frame.verts): for i, v in enumerate(frame.verts):
frame.key.data[i].co = Vector(v.r) * m frame.key.data[i].co = Vector(v.r) * m
#frame.key.data[i].co = m * Vector(v.r)
def build_shape_keys(mdl): def build_shape_keys(mdl):
mdl.keys = [] mdl.keys = []
mdl.obj.shape_key_add("Basis") # FIXME do I want this? mdl.obj.shape_key_add("Basis") # FIXME do I want this?
for i in range(mdl.numframes): for i, frame in enumerate(mdl.frames):
frame = mdl.frames[i] frame = mdl.frames[i]
if frame.type: if frame.type:
for j in range(frame.numframes): for j in range(len(frame.frames)):
make_shape_key(mdl, i, j) make_shape_key(mdl, i, j)
else: else:
make_shape_key(mdl, i) make_shape_key(mdl, i)
@ -307,29 +317,28 @@ def set_keys(act, data):
def build_actions(mdl): def build_actions(mdl):
sk = mdl.mesh.shape_keys sk = mdl.mesh.shape_keys
for i in range(mdl.numframes): for frame in mdl.frames:
frame = mdl.frames[i]
sk.animation_data_create() sk.animation_data_create()
sk.animation_data.action = bpy.data.actions.new(frame.name) sk.animation_data.action = bpy.data.actions.new(frame.name)
act=sk.animation_data.action act=sk.animation_data.action
data = [] data = []
other_keys = mdl.keys[:] other_keys = mdl.keys[:]
if frame.type: if frame.type:
for j in range(frame.numframes): for j, subframe in enumerate(frame.frames):
co = [] co = []
if j > 1: if j > 1:
co.append ((1.0, 0.0)) co.append ((1.0, 0.0))
if j > 0: if j > 0:
co.append ((j * 1.0, 0.0)) co.append ((j * 1.0, 0.0))
co.append (((j + 1) * 1.0, 1.0)) co.append (((j + 1) * 1.0, 1.0))
if j < frame.numframes - 2: if j < len(frame.frames) - 2:
co.append (((j + 2) * 1.0, 0.0)) co.append (((j + 2) * 1.0, 0.0))
if j < frame.numframes - 1: if j < len(frame.frames) - 1:
co.append ((frame.numframes * 1.0, 0.0)) co.append ((len(frame.frames) * 1.0, 0.0))
data.append((frame.frames[j].key, co)) data.append((subframe.key, co))
if frame.frames[j].key in other_keys: if subframe.key in other_keys:
del(other_keys[other_keys.index(frame.frames[j].key)]) del(other_keys[other_keys.index(subframe.key)])
co = [(1.0, 0.0), (frame.numframes * 1.0, 0.0)] co = [(1.0, 0.0), (len(frame.frames) * 1.0, 0.0)]
for k in other_keys: for k in other_keys:
data.append((k, co)) data.append((k, co))
else: else:
@ -349,25 +358,23 @@ def get_base(name):
def merge_frames(mdl): def merge_frames(mdl):
i = 0 i = 0
while i < mdl.numframes: while i < len(mdl.frames):
if mdl.frames[i].type: if mdl.frames[i].type:
i += 1 i += 1
continue continue
base = get_base(mdl.frames[i].name) base = get_base(mdl.frames[i].name)
j = i + 1 j = i + 1
while j < mdl.numframes: while j < len(mdl.frames):
if mdl.frames[j].type: if mdl.frames[j].type:
break break
if get_base(mdl.frames[j].name) != base: if get_base(mdl.frames[j].name) != base:
break break
j += 1 j += 1
f = frame() f = MDL.Frame()
f.name = base f.name = base
f.numframes = j - i
f.type = 1 f.type = 1
f.frames = mdl.frames[i:j] f.frames = mdl.frames[i:j]
mdl.frames[i:j] = [f] mdl.frames[i:j] = [f]
mdl.numframes -= f.numframes - 1
i += 1 i += 1
def import_mdl(operator, context, filepath): def import_mdl(operator, context, filepath):
@ -376,7 +383,10 @@ def import_mdl(operator, context, filepath):
for obj in bpy.context.scene.objects: for obj in bpy.context.scene.objects:
obj.select = False obj.select = False
mdl = load_mdl(filepath) mdl = MDL()
if not mdl.read(filepath):
#FIXME report?
return {'CANCELED'}
faces, uvs = make_faces (mdl) faces, uvs = make_faces (mdl)
verts = make_verts (mdl, 0) verts = make_verts (mdl, 0)
mdl.mesh = bpy.data.meshes.new(mdl.name) mdl.mesh = bpy.data.meshes.new(mdl.name)
@ -386,7 +396,7 @@ def import_mdl(operator, context, filepath):
bpy.context.scene.objects.active = mdl.obj bpy.context.scene.objects.active = mdl.obj
mdl.obj.select = True mdl.obj.select = True
setup_skins (mdl, uvs) setup_skins (mdl, uvs)
if mdl.numframes > 1 or mdl.frames[0].type: if len(mdl.frames) > 1 or mdl.frames[0].type:
build_shape_keys(mdl) build_shape_keys(mdl)
merge_frames(mdl) merge_frames(mdl)
build_actions(mdl) build_actions(mdl)