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streamed sounds /almost/ work. sound like crap but no crashes
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6 changed files with 119 additions and 34 deletions
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@ -156,7 +156,7 @@ extern channel_t channels[MAX_CHANNELS];
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// 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds
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// MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc
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// MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds
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extern int sound_delta;
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extern int total_channels;
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#endif//__snd_render_h
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