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bring back the alpha setting for dlights (finally found out what it was
for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being written before the player updates. Should probably fix properly that in the server too.
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8 changed files with 33 additions and 19 deletions
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@ -44,7 +44,7 @@ typedef struct dlight_s
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float die; // stop lighting after this time
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float decay; // drop this each second
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float minlight; // don't add when contributing less
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float color[3]; // Don't use alpha --KB
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float color[4];
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} dlight_t;
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extern dlight_t *r_dlights;
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