bring back the alpha setting for dlights (finally found out what it was

for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
This commit is contained in:
Bill Currie 2004-05-03 06:21:39 +00:00
parent 57ffcae9fe
commit 9ed9832789
8 changed files with 33 additions and 19 deletions

View file

@ -44,7 +44,7 @@ typedef struct dlight_s
float die; // stop lighting after this time
float decay; // drop this each second
float minlight; // don't add when contributing less
float color[3]; // Don't use alpha --KB
float color[4];
} dlight_t;
extern dlight_t *r_dlights;