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Update for 0.6.99 beta 2
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NEWS
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NEWS
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NEWS for the QuakeForge project
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NEWS for the QuakeForge project
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-------------------------------
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-------------------------------
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Changes from 0.6.99 Beta 1
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o The inverted lighting in sw32 render has been fixed.
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o The mdl import/export addon is now included in the distribution
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tarball/zip.
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o Server segfault when firing nails in qw has been fixed.
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o Server segfault when cancelling mvd recording fixed.
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o Unlimited signon buffers for qw.
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o Fix entity scaling issues in nq demos (gl).
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o An off-by-one error in qwe's substr implementation has been fixed.
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o Add support for the \s escape sequence (toggle bold characters) to
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qfcc, and fix many escape sequence handling bugs.
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o Add an "extended" compilation mode to qfcc. It implies traditional,
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but with extra keywords (switch, for, continue, case, default) that
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work with v6 progs.
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o Fix mis-handlihg of the output file specification in qfpreqcc.
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o sw32 and sw dynamic plugins now work.
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o Fix double drawing of the key-bindings menus.
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o serverinfo and localinfo can now disaplay the value for a single key.
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o "Prev. weapon" keybinding menu entry added.
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o Default vid_gamma is now 1.0 instead of 1.45.
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Changes from 0.6.3
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Changes from 0.6.3
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o Renderer plugins. This means the same program is used for all
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o Renderer plugins. This means the same program is used for all
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renders. Which renderer to use is selected via the vid_render plugin
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renders. Which renderer to use is selected via the vid_render plugin
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