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Rename entity_state_t's skln to skinnum in nq.
Also some whitespace and comment corrections.
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6 changed files with 16 additions and 16 deletions
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@ -201,8 +201,7 @@ extern client_static_t cls;
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/*
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the client_state_t structure is wiped completely at every server signon
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*/
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typedef struct
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{
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typedef struct {
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int servercount; // server identification for prespawns
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struct info_s *serverinfo;
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@ -254,10 +253,10 @@ typedef struct
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qboolean paused; // send over by server
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float punchangle; // temporar yview kick from weapon firing
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float punchangle; // temporary view kick from weapon firing
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int intermission; // don't change view angle, full screen, etc
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int completed_time; // latched ffrom time at intermission start
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int completed_time; // latched from time at intermission start
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/* information that is static for the entire time connected to a server */
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