Rename entity_state_t's skln to skinnum in nq.

Also some whitespace and comment corrections.
This commit is contained in:
Bill Currie 2012-05-24 21:13:33 +09:00
parent 25cb618e4d
commit 9c440ad9e2
6 changed files with 16 additions and 16 deletions

View file

@ -201,8 +201,7 @@ extern client_static_t cls;
/*
the client_state_t structure is wiped completely at every server signon
*/
typedef struct
{
typedef struct {
int servercount; // server identification for prespawns
struct info_s *serverinfo;
@ -254,10 +253,10 @@ typedef struct
qboolean paused; // send over by server
float punchangle; // temporar yview kick from weapon firing
float punchangle; // temporary view kick from weapon firing
int intermission; // don't change view angle, full screen, etc
int completed_time; // latched ffrom time at intermission start
int completed_time; // latched from time at intermission start
/* information that is static for the entire time connected to a server */