Modified smoke trails for grenades and rockets so that we have an easter

egg temporarily until easter - They'll randomly choose between 255
colors. I'll eventually change this into a cvar, but for now enjoy ;)

This stuff is easily removed for the people who don't like colors: Just
remove my added lines, and uncomment the old ones :)

Misty-chan
This commit is contained in:
Timothy C. McGrath 2001-04-08 07:49:54 +00:00
parent 7553f2b0a4
commit 9bdc1f02c4

View file

@ -495,7 +495,9 @@ R_RocketTrail (int type, entity_t *ent)
pdie = cl.time + 60; pdie = cl.time + 60;
ptype = pt_smokering; ptype = pt_smokering;
pscale = lhrandom (10, 15); pscale = lhrandom (10, 15);
pcolor = (rand () & 3) + 12; // Misty-chan: Temporary easter egg
pcolor = (rand () & 255);
// pcolor = (rand () & 3) + 12;
palpha = 220 + (rand () & 31); palpha = 220 + (rand () & 31);
VectorVectors(vec, right, up); VectorVectors(vec, right, up);
VectorCopy (ent->old_origin, porg); VectorCopy (ent->old_origin, porg);
@ -506,7 +508,9 @@ R_RocketTrail (int type, entity_t *ent)
pdie = cl.time + 1; pdie = cl.time + 1;
ptype = pt_smoke; ptype = pt_smoke;
pscale = lhrandom (6, 9); pscale = lhrandom (6, 9);
pcolor = (rand () & 3) + 3; // Misty-chan: Temporary easter egg.
pcolor = (rand () & 255);
// pcolor = (rand () & 3) + 3;
palpha = 48 + (rand () & 31); palpha = 48 + (rand () & 31);
VectorCopy (ent->old_origin, porg); VectorCopy (ent->old_origin, porg);
ptex = part_tex_smoke[rand () & 7]; ptex = part_tex_smoke[rand () & 7];