packaging tweaks

This commit is contained in:
Bill Currie 2002-09-30 18:19:51 +00:00
parent fd8f019d57
commit 8f8fbe6ee7
2 changed files with 282 additions and 357 deletions

View file

@ -28,7 +28,7 @@ Source: %{name}-%{version}.tar.gz
Group: Amusements/Games
Copyright: GPL
#Icon:
Requires: quake-game
Requires: quakeforge-common, quakeforge-client, quake-game
BuildRoot: /var/tmp/%{name}-%{version}
Summary: QuakeForge 3D game engine
%description
@ -38,8 +38,6 @@ remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%package common
Summary: QuakeForge 3D game engine - common files
Group: Amusements/Games
@ -50,6 +48,208 @@ Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
This package contains files and shared libraries common to all QuakeForge
packages.
%package devel
Summary: QuakeForge 3D game engine - headers and devel libs
Group: Amusements/Games
Requires: quakeforge-common
%description devel
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
This package contains headers and static libraries for the development of
utilities and applications for QuakeForge.
%if "%{HAVE_SDL}"=="'yes'"
%package sdl
Summary: QuakeForge 3D game engine - SDL client
Group: Amusements/Games
Requires: quakeforge == %{version}, quakeforge-common == %{version}
%description sdl
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
This package contains the SDL versions of the QuakeWorld client and
standalone engine.
%package sgl
Summary: QuakeForge 3D game engine - SDL-GL client
Group: Amusements/Games
Requires: quakeforge == %{version}
%description sgl
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
This package contains the SDL-GL versions of the QuakeForge client and
standalone engine.
%endif
%if "%{HAVE_SVGA}"=="'yes'"
%package svga
Summary: QuakeForge 3D game engine - SVGAlib client
Group: Amusements/Games
Requires: quakeforge == %{version}
%description svga
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
This package contains the SVGAlib versions of the QuakeWorld client and
standalone engine.
%endif
%if "%{HAVE_X11}"=="'yes'"
%package x11
Summary: QuakeForge 3D game engine - X11 client
Group: Amusements/Games
Requires: quakeforge == %{version}
%description x11
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
This package contains the X11 versions of the QuakeForge client and
standalone engine.
%endif
%if "%{HAVE_X11}"=="'yes'"
%package glx
Summary: QuakeForge 3D game engine - glx client
Group: Amusements/Games
Requires: quakeforge == %{version}, quakeforge-common == %{version}
%description glx
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
This package contains the GLX versions of the QuakeForge client and
standalone engine.
%endif
%package servers
Summary: QuakeForge 3D game engine - Server
Group: Amusements/Games
Requires: quakeforge == %{version}, quakeforge-common == %{version}
%description servers
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
This package contains both the QuakeWorld-compatible and
NetQuake-compatible dedicated servers, as well as a simple
QuakeWorld-compatible master server.
%if "%{BUILD_SW}"=="'yes'"
%package libs-sw
Summary: QuakeForge 3D game engine - Software renderer libraries
Group: Amusements/Games
#Requires:
%description libs-sw
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
This package contains the shared libraries needed to use the software
rendering targets.
%endif
%if "%{BUILD_GL}"=="'yes'"
%package libs-gl
Summary: QuakeForge 3D game engine - OpenGL renderer libraries
Group: Amusements/Games
#Requires:
%description libs-gl
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
This package contains the shared libraries needed to use the OpenGL
rendering targets.
%endif
%if "%{HAVE_OSS}"=="'yes'"
%package oss
Summary: OSS sound plugin for QuakeForge
Group: Amusements/Games
#Requires:
%description oss
The OSS plugin for QuakeForge provides digital audio output (using OSS/Linux,
OSS/Free, or kernel sound) for QuakeForge targets that contain clients.
NOTE: This plugin does not work on all systems, since it uses memory-mapped
I/O for the output device. If you have trouble, try the quakeforge-alsa
package.
%endif
%if "%{HAVE_ALSA}"=="'yes'"
%package alsa
Summary: ALSA 0.9 sound plugin for QuakeForge
Group: Amusements/Games
#Requires:
%description alsa
The ALSA 0.9 plugin for QuakeForge provides digital audio output for QuakeForge
targets that contain clients.
%endif
%package utils
Summary: QuakeForge 3D game engine - utility programs
Group: Amusements/Games
#Requires:
%description utils
This package contains several tools for use with QuakeForge:
* pak, a pakfile management tool.
* zpak, a script for compressing pakfiles.
* qfdefs, a tool for fixing up progs data files so they can be used with
QuakeForge-based servers.
* qfprogs, a "nm" tool for examining progs data files.
* qfwavinfo, a tool to assist in converting "looped" WAV files to Ogg
Vorbis.
%package maptools
Summary: QuakeForge 3D game engine - headers and devel libs
Group: Amusements/Games
Requires: quakeforge-common
%description maptools
This package contains QuakeForge's versions of the tools Id Software used
to create maps for the Quake engine. Included are:
* qfbsp, a program for compiling a map file into a BSP tree.
* qflight, a program for generating lightmaps from the static lights in a
BSP file.
* qfvis, a program for generating the Possibly-Visible Set information from
a BSP and a portal information file (generated by qfbsp).
%package -n qfcc
Summary: QuakeForge QC/Ruamoko compiler
#FIXME correct group?
Group: Amusements/Games
Requires: quakeforge-common
%description -n qfcc
QFCC is an optimizing byte-code compiler for the Ruamoko language, a language
based strongly on Id Software's QuakeC. The bytecode interpreter for QuakeC
and Ruamoko is located inside the Quake engine (though there is a standalone
interpreter available).
QFCC is designed to work with the QuakeForge engines, but will work with
most non-QuakeForge servers with a couple of changes to its command-line
options.
%package stub
Summary: QuakeForge 3D game engine - common files
Group: Amusements/Games
@ -63,247 +263,6 @@ adding portability and optional extensions to enhance gameplay.
This sub-package provides the quake-game pseudo package.
%package utils
Summary: QuakeForge 3D game engine - utility programs
Group: Amusements/Games
#Requires:
%description utils
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%package servers
Summary: QuakeForge 3D game engine - Server
Group: Amusements/Games
Requires: quakeforge == %{version}, quakeforge-common == %{version}
%description servers
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
#%package master
#Summary: QuakeForge 3D game engine - Master Server
#Group: Amusements/Games
##Requires:
#%description master
#QuakeForge is a source port of Quake and QuakeWorld, the successors to id
#Software's very popular DOOM series. Its primary development goal is to
#remain compatible with the original games released by id Software while
#adding portability and optional extensions to enhance gameplay.
%if "%{HAVE_FBDEV}"=="'yes'"
%package fbdev
Summary: QuakeForge 3D game engine - fbdev client
Group: Amusements/Games
Requires: quakeforge == %{version}, quakeforge-common == %{version}
%description fbdev
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%endif
%if "%{HAVE_X11}"=="'yes'"
%package glx
Summary: QuakeForge 3D game engine - glx client
Group: Amusements/Games
Requires: quakeforge == %{version}, quakeforge-common == %{version}
%description glx
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%endif
%if "%{HAVE_SDL}"=="'yes'"
%package cd-sdl
Summary: QuakeForge 3D game engine - SDL CD plugin
Group: Amusements/Games
#Requires:
%description cd-sdl
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%package sdl
Summary: QuakeForge 3D game engine - SDL client
Group: Amusements/Games
Requires: quakeforge == %{version}, quakeforge-common == %{version}
%description sdl
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%package sdl32
Summary: QuakeForge 3D game engine - SDL client
Group: Amusements/Games
Requires: quakeforge == %{version}
%description sdl32
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%package sgl
Summary: QuakeForge 3D game engine - SDL-GL client
Group: Amusements/Games
Requires: quakeforge == %{version}
%description sgl
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%endif
%if "%{HAVE_SVGA}"=="'yes'"
%package svga
Summary: QuakeForge 3D game engine - SVGAlib client
Group: Amusements/Games
Requires: quakeforge == %{version}
%description svga
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%endif
%if "%{HAVE_X11}"=="'yes'"
%package x11
Summary: QuakeForge 3D game engine - X11 client
Group: Amusements/Games
Requires: quakeforge == %{version}
%description x11
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%endif
%if "%{HAVE_ALSA}"=="'yes'"
%package snd-alsa
Summary: ALSA 0.9 sound plugin for QuakeForge
Group: Amusements/Games
#Requires:
%description snd-alsa
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
The ALSA 0.9 plugin for QuakeForge provides digital audio output for QuakeForge
targets that contain clients.
%endif
%if "%{HAVE_OSS}"=="'yes'"
%package snd-oss
Summary: OSS sound plugin for QuakeForge
Group: Amusements/Games
#Requires:
%description snd-oss
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
The OSS plugin for QuakeForge provides digital audio output (using OSS/Linux,
OSS/Free, or kernel sound) for QuakeForge targets that contain clients.
NOTE: This plugin does not work on all systems, since it uses memory-mapped
I/O for the output device. If you have trouble, try the quakeforge-alsa
package.
%endif
%if "%{HAVE_SDL}"=="'yes'"
%package snd-sdl
Summary: SDL sound plugin for QuakeForge
Group: Amusements/Games
#Requires:
%description snd-sdl
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
The SDL plugin for QuakeForge provides digital audio output for QuakeForge
targets that contain clients.
%endif
%if "%{BUILD_GL}"=="'yes'"
%package libs-gl
Summary: QuakeForge 3D game engine - OpenGL renderer libraries
Group: Amusements/Games
#Requires:
%description libs-gl
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%endif
%if "%{BUILD_SW}"=="'yes'"
%package libs-sw
Summary: QuakeForge 3D game engine - Software renderer libraries
Group: Amusements/Games
#Requires:
%description libs-sw
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%endif
%package cd-linux
Summary: QuakeForge 3D game engine - linux CD plugin
Group: Amusements/Games
#Requires:
%description cd-linux
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%if "%{HAVE_XMMS}"=="'yes'"
%package cd-xmms
Summary: QuakeForge 3D game engine - xmms CD plugin
Group: Amusements/Games
#Requires:
%description cd-xmms
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%endif
%package devel
Summary: QuakeForge 3D game engine - headers and devel libs
Group: Amusements/Games
Requires: quakeforge-common
%description devel
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%package -n qfcc
Summary: QuakeForge QC/Ruamoko compiler
#FIXME correct group?
Group: Amusements/Games
Requires: quakeforge-common
%description -n qfcc
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
qfcc is QuakeForge's extended qcc compiler. It is mostly compatable with id
Software's qcc, but due to extentions and subtle semantics changes, the
language it compiles is call Ruamoko.
%prep
%setup -n %{name}-%{version}
#%patch -p1
@ -345,28 +304,60 @@ rm -rf $RPM_BUILD_ROOT
%attr(-,root,root) %{_prefix}/lib/libQFmodels.so.*
%attr(-,root,root) %{_prefix}/lib/libQFsound.so.*
%attr(-,root,root) %{_prefix}/lib/libQFutil.so.*
%attr(-,root,root) %{fs_sharepath}/QFplugins/cd_linux.so*
%attr(-,root,root) %{fs_sharepath}/QFplugins/cd_null.so*
%attr(-,root,root) %{fs_sharepath}/QFplugins/console_client.so*
%attr(-,root,root) %{fs_sharepath}/QFplugins/snd_output_disk.so*
%attr(-,root,root) %{fs_sharepath}/QFplugins/snd_output_null.so*
%attr(-,root,root) %{fs_sharepath}/QFplugins/snd_render_default.so*
%files utils
%attr(-,root,root) %{_prefix}/bin/pak
%attr(-,root,root) %{_prefix}/bin/qfprogs
%attr(-,root,root) %{_prefix}/bin/qfwavinfo
%attr(-,root,root) %{_prefix}/man/man1/pak.1.gz
#%attr(-,root,root) %{_prefix}/man/man1/qfprogs.1.gz
#%attr(-,root,root) %{_prefix}/man/man1/qfwavinfo.1.gz
%files devel
%attr(-,root,root) %{_prefix}/lib/libQFcd.*a
%attr(-,root,root) %{_prefix}/lib/libQFcd.so
%attr(-,root,root) %{_prefix}/lib/libQFconsole.*a
%attr(-,root,root) %{_prefix}/lib/libQFconsole.so
%attr(-,root,root) %{_prefix}/lib/libQFcsqc.*a
%attr(-,root,root) %{_prefix}/lib/libQFcsqc.so
%attr(-,root,root) %{_prefix}/lib/libQFgamecode.*a
%attr(-,root,root) %{_prefix}/lib/libQFgamecode.so
%attr(-,root,root) %{_prefix}/lib/libQFgamecode_builtins.*a
%attr(-,root,root) %{_prefix}/lib/libQFgamecode_builtins.so
%attr(-,root,root) %{_prefix}/lib/libQFjs.*a
%attr(-,root,root) %{_prefix}/lib/libQFjs.so
%attr(-,root,root) %{_prefix}/lib/libQFmodels.*a
%attr(-,root,root) %{_prefix}/lib/libQFmodels.so
%attr(-,root,root) %{_prefix}/lib/libQFsound.*a
%attr(-,root,root) %{_prefix}/lib/libQFsound.so
%attr(-,root,root) %{_prefix}/lib/libQFutil.*a
%attr(-,root,root) %{_prefix}/lib/libQFutil.so
%attr(-,root,root) %{_prefix}/include/QF/GL/*.h
%attr(-,root,root) %{_prefix}/include/QF/*.h
%attr(-,root,root) %{_prefix}/include/QF/plugin/*.h
%if "%{BUILD_GL}"=="'yes'"
%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.*a
%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.so
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.*a
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.so
%endif
%if "%{BUILD_SW}"=="'yes'"
%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.*a
%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.so
%if "%{HAVE_SDL}"=="'yes'"
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw32.*a
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw32.so
%endif
%endif
%files stub
%if "%{BUILD_GL}"=="'yes'"
%files libs-gl
%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.so.*
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.so.*
%endif
%post stub
if test -f %{fs_sharepath}/id1/pak0.pak; then
else
echo Warning: %{fs_sharepath}/id1/pak0.pak not found
echo Install either the shareware or registered quake data in
echo %{fs_sharepath}
fi
%if "%{BUILD_SW}"=="'yes'"
%files libs-sw
%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.so.*
%endif
%files servers
%attr(-,root,root) %{_prefix}/bin/qw-server
@ -374,25 +365,6 @@ fi
%attr(-,root,root) %{_prefix}/bin/qw-master
%attr(-,root,root) %{fs_sharepath}/QFplugins/console_server.so*
%files cd-linux
%attr(-,root,root) %{fs_sharepath}/QFplugins/cd_linux.so*
%if "%{HAVE_SDL}"=="'yes'"
%files cd-sdl
%attr(-,root,root) %{fs_sharepath}/QFplugins/cd_sdl.so*
%endif
%if "%{HAVE_XMMS}"=="'yes'"
%files cd-xmms
%attr(-,root,root) %{fs_sharepath}/QFplugins/cd_xmms.so*
%endif
%if "%{HAVE_FBDEV}"=="'yes'"
%files fbdev
%attr(-,root,root) %{_prefix}/bin/qw-client-fbdev
%attr(-,root,root) %{_prefix}/bin/nq-fbdev
%endif
%if "%{HAVE_X11}"=="'yes'"
%files glx
%attr(-,root,root) %{_prefix}/bin/qw-client-glx
@ -404,10 +376,6 @@ fi
%attr(-,root,root) %{_prefix}/bin/qw-client-sdl
%attr(-,root,root) %{_prefix}/bin/nq-sdl
%files sdl32
%attr(-,root,root) %{_prefix}/bin/qw-client-sdl32
%attr(-,root,root) %{_prefix}/bin/nq-sdl32
%files sgl
%attr(-,root,root) %{_prefix}/bin/qw-client-sgl
%attr(-,root,root) %{_prefix}/bin/nq-sgl
@ -426,84 +394,43 @@ fi
%endif
%if "%{HAVE_ALSA}"=="'yes'"
%files snd-alsa
%files alsa
%attr(-,root,root) %{fs_sharepath}/QFplugins/snd_output_alsa0_9.so*
%endif
%if "%{HAVE_OSS}"=="'yes'"
%files snd-oss
%files oss
%attr(-,root,root) %{fs_sharepath}/QFplugins/snd_output_oss.so*
%endif
%if "%{HAVE_SDL}"=="'yes'"
%files snd-sdl
%attr(-,root,root) %{fs_sharepath}/QFplugins/snd_output_sdl.so*
%endif
%if "%{BUILD_GL}"=="'yes'"
%files libs-gl
%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.so.*
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.so.*
%endif
%if "%{BUILD_SW}"=="'yes'"
%files libs-sw
%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.so.*
%if "%{HAVE_SDL}"=="'yes'"
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw32.so.*
%endif
%endif
%files devel
%attr(-,root,root) %{_prefix}/lib/libQFcd.a
%attr(-,root,root) %{_prefix}/lib/libQFcd.la
%attr(-,root,root) %{_prefix}/lib/libQFcd.so
%attr(-,root,root) %{_prefix}/lib/libQFconsole.a
%attr(-,root,root) %{_prefix}/lib/libQFconsole.la
%attr(-,root,root) %{_prefix}/lib/libQFconsole.so
%attr(-,root,root) %{_prefix}/lib/libQFcsqc.a
%attr(-,root,root) %{_prefix}/lib/libQFcsqc.la
%attr(-,root,root) %{_prefix}/lib/libQFcsqc.so
%attr(-,root,root) %{_prefix}/lib/libQFgamecode.a
%attr(-,root,root) %{_prefix}/lib/libQFgamecode.la
%attr(-,root,root) %{_prefix}/lib/libQFgamecode.so
%attr(-,root,root) %{_prefix}/lib/libQFgamecode_builtins.a
%attr(-,root,root) %{_prefix}/lib/libQFgamecode_builtins.la
%attr(-,root,root) %{_prefix}/lib/libQFgamecode_builtins.so
%attr(-,root,root) %{_prefix}/lib/libQFjs.a
%attr(-,root,root) %{_prefix}/lib/libQFjs.la
%attr(-,root,root) %{_prefix}/lib/libQFjs.so
%attr(-,root,root) %{_prefix}/lib/libQFmodels.a
%attr(-,root,root) %{_prefix}/lib/libQFmodels.la
%attr(-,root,root) %{_prefix}/lib/libQFmodels.so
%if "%{BUILD_GL}"=="'yes'"
%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.a
%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.la
%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.so
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.a
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.la
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.so
%endif
%if "%{BUILD_SW}"=="'yes'"
%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.a
%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.la
%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.so
%if "%{HAVE_SDL}"=="'yes'"
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw32.a
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw32.la
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw32.so
%endif
%endif
%attr(-,root,root) %{_prefix}/lib/libQFsound.a
%attr(-,root,root) %{_prefix}/lib/libQFsound.la
%attr(-,root,root) %{_prefix}/lib/libQFsound.so
%attr(-,root,root) %{_prefix}/lib/libQFutil.a
%attr(-,root,root) %{_prefix}/lib/libQFutil.la
%attr(-,root,root) %{_prefix}/lib/libQFutil.so
%attr(-,root,root) %{_prefix}/include/QF/GL/*.h
%attr(-,root,root) %{_prefix}/include/QF/*.h
%attr(-,root,root) %{_prefix}/include/QF/plugin/*.h
%files -n qfcc
%attr(-,root,root) %{_prefix}/bin/qfcc
%attr(-,root,root) %{_prefix}/man/man1/qfcc.1.gz
%attr(-,root,root) %{_prefix}/include/QF/ruamoko/*
%files utils
%attr(-,root,root) %{_prefix}/bin/pak
%attr(-,root,root) %{_prefix}/bin/zpak
%attr(-,root,root) %{_prefix}/bin/qfdefs
%attr(-,root,root) %{_prefix}/bin/qfprogs
%attr(-,root,root) %{_prefix}/bin/qfwavinfo
%attr(-,root,root) %{_prefix}/man/man1/pak.1.gz
#%attr(-,root,root) %{_prefix}/man/man1/qfprogs.1.gz
#%attr(-,root,root) %{_prefix}/man/man1/qfwavinfo.1.gz
%files maptools
%attr(-,root,root) %{_prefix}/bin/qfbsp
%attr(-,root,root) %{_prefix}/bin/qflight
%attr(-,root,root) %{_prefix}/bin/qfvis
%attr(-,root,root) %{_prefix}/man/man1/qflight.1.gz
%attr(-,root,root) %{_prefix}/man/man1/qfvis.1.gz
%files stub
%post stub
if test -f %{fs_sharepath}/id1/pak0.pak; then
else
echo Warning: %{fs_sharepath}/id1/pak0.pak not found
echo Install either the shareware or registered quake data in
echo %{fs_sharepath}
fi

6
debian/rules vendored
View file

@ -127,8 +127,7 @@ install: build
usr/lib/libQFutil.so \
usr/include/QF/GL/*.h \
usr/include/QF/plugin/*.h \
usr/include/QF/*.h \
usr/include/*.h
usr/include/QF/*.h
install -d -m755 debian/$(dev)/usr/share/doc
ln -s $(common) debian/$(dev)/usr/share/doc/$(dev)
@ -142,8 +141,7 @@ install: build
# quakeforge-libs-sw
dh_movefiles -p$(swlib) --sourcedir=$(tmp) \
usr/lib/libQFmodels_sw.so.* \
usr/lib/libQFrenderer_sw.so.*
usr/lib/libQFmodels_sw.so.*
install -D -m755 debian/$(swlib).shlibs debian/$(swlib)/DEBIAN/shlibs
install -d -m755 debian/$(swlib)/usr/share/doc
ln -s $(common) debian/$(swlib)/usr/share/doc/$(swlib)