Separate render and presentation initialization

This paves the way for clean initialization of the Vulkan renderer, and
very much cleans up the older renderer initialization code as gl and sw
are no longer intertwined.
This commit is contained in:
Bill Currie 2019-07-09 01:00:47 +09:00
parent 53a62e4d62
commit 8ee06d75a9
41 changed files with 1576 additions and 980 deletions

View file

@ -16,7 +16,6 @@ extern quat_t crosshair_color;
extern struct cvar_s *d_mipcap;
extern struct cvar_s *d_mipscale;
extern struct cvar_s *gl_driver;
extern struct cvar_s *gl_affinemodels;
extern struct cvar_s *gl_anisotropy;
extern struct cvar_s *gl_clear;