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Separate render and presentation initialization
This paves the way for clean initialization of the Vulkan renderer, and very much cleans up the older renderer initialization code as gl and sw are no longer intertwined.
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41 changed files with 1576 additions and 980 deletions
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@ -16,7 +16,6 @@ extern quat_t crosshair_color;
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extern struct cvar_s *d_mipcap;
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extern struct cvar_s *d_mipscale;
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extern struct cvar_s *gl_driver;
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extern struct cvar_s *gl_affinemodels;
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extern struct cvar_s *gl_anisotropy;
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extern struct cvar_s *gl_clear;
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