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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 15:41:59 +00:00
[console] Implement mouse trackball camera control
I've always wanted this in QF :)
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parent
bf3d57cdbf
commit
8e0bfb1a7b
1 changed files with 131 additions and 29 deletions
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@ -54,6 +54,16 @@ static in_axis_t deb_move_roll = {
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.name = "debug.move.roll",
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.description = "[debug] Roll axis",
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};
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static in_axis_t deb_mouse_x = {
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.mode = ina_set,
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.name = "debug.mouse.x",
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.description = "[debug] Mouse X",
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};
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static in_axis_t deb_mouse_y = {
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.mode = ina_set,
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.name = "debug.mouse.y",
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.description = "[debug] Mouse Y",
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};
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static in_button_t deb_left = {
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.name = "debug.left",
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.description = "[debug] When active the player is turning left"
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@ -101,6 +111,8 @@ static in_axis_t *deb_in_axes[] = {
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&deb_move_pitch,
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&deb_move_yaw,
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&deb_move_roll,
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&deb_mouse_x,
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&deb_mouse_y,
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0
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};
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static in_button_t *deb_in_buttons[] = {
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@ -159,6 +171,7 @@ static cvar_t deb_fontsize_cvar = {
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static int deb_xlen = -1;
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static int deb_ylen = -1;
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static vec4f_t mouse_start;
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static void
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con_debug_f (void *data, const cvar_t *cvar)
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@ -177,7 +190,7 @@ con_debug_f (void *data, const cvar_t *cvar)
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}
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}
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static void
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static int
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debug_app_window (const IE_event_t *ie_event)
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{
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if (deb_xlen != ie_event->app_window.xlen
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@ -186,12 +199,39 @@ debug_app_window (const IE_event_t *ie_event)
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deb_ylen = ie_event->app_window.ylen;
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IMUI_SetSize (debug_imui, deb_xlen, deb_ylen);
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}
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return 1;
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}
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static int
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capture_mouse_event (const IE_event_t *ie_event)
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{
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static IE_mouse_event_t prev_mouse;
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static bool dragging;
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if (ie_event->mouse.type == ie_mousedown
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&& ((ie_event->mouse.buttons ^ prev_mouse.buttons) & 4)) {
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IN_UpdateGrab (1);
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dragging = true;
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mouse_start = (vec4f_t) {
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ie_event->mouse.x,
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ie_event->mouse.y,
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};
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} else if (ie_event->mouse.type == ie_mouseup
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&& ((ie_event->mouse.buttons ^ prev_mouse.buttons) & 4)) {
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IN_UpdateGrab (in_grab);
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dragging = false;
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}
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prev_mouse = ie_event->mouse;
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return !dragging;
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}
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static void
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static int
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debug_mouse (const IE_event_t *ie_event)
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{
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IMUI_ProcessEvent (debug_imui, ie_event);
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if (!IMUI_ProcessEvent (debug_imui, ie_event)) {
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return capture_mouse_event (ie_event);
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}
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return 1;
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}
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static void
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@ -201,7 +241,7 @@ close_debug (void)
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con_debug_f (0, &con_debug_cvar);
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}
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static void
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static int
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debug_key (const IE_event_t *ie_event)
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{
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int shift = ie_event->key.shift & ~(ies_capslock | ies_numlock);
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@ -209,12 +249,13 @@ debug_key (const IE_event_t *ie_event)
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close_debug ();
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}
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IMUI_ProcessEvent (debug_imui, ie_event);
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return 1;
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}
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static int
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debug_event_handler (const IE_event_t *ie_event, void *data)
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{
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static void (*handlers[ie_event_count]) (const IE_event_t *ie_event) = {
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static int (*handlers[ie_event_count]) (const IE_event_t *ie_event) = {
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[ie_app_window] = debug_app_window,
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[ie_mouse] = debug_mouse,
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[ie_key] = debug_key,
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@ -223,8 +264,7 @@ debug_event_handler (const IE_event_t *ie_event, void *data)
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|| !handlers[ie_event->type]) {
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return IN_Binding_HandleEvent (ie_event);
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}
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handlers[ie_event->type] (ie_event);
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return 1;
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return handlers[ie_event->type] (ie_event);
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}
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void
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@ -377,29 +417,60 @@ camera_mouse_first_person (void)
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Transform_SetLocalRotation (debug_camera_pivot, r);
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}
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static void __attribute__((used))
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camera_mouse_trackball (const IE_event_t *ie_event)
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static vec4f_t
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trackball_vector (vec4f_t xy)
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{
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static IE_mouse_event_t prev_mouse;
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static bool dragging;
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if (ie_event->mouse.type == ie_mousedown
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&& ((ie_event->mouse.buttons ^ prev_mouse.buttons) & 4)) {
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puts ("rmb pressed");
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IN_UpdateGrab (1);
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dragging = true;
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} else if (ie_event->mouse.type == ie_mouseup
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&& ((ie_event->mouse.buttons ^ prev_mouse.buttons) & 4)) {
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puts ("rmb released");
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IN_UpdateGrab (in_grab);
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dragging = false;
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} else if (ie_event->mouse.type == ie_mousemove && dragging) {
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int dx = ie_event->mouse.x - prev_mouse.x;
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int dy = ie_event->mouse.y - prev_mouse.y;
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printf ("mouse dragged: [%d, %d]\n", dx, dy);
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// xy is already in -1..1 order of magnitude range (ie, might be a bit
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// over due to screen aspect)
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// This is very similar to blender's trackball calculation (based on it,
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// really)
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float r = 1;
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float t = r * r / 2;
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float d = dotf (xy, xy)[0];
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vec4f_t vec = xy;
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if (d < t) {
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// less than 45 degrees around the sphere from the viewer facing
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// pole, so map the mouse point to the sphere
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vec[2] = sqrt (r * r - d);
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} else {
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// beyond 45 degrees around the sphere from the veiwer facing
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// pole, so the slope is rapidly approaching infinity or the mouse
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// point may miss the sphere entirely, so instead map the mouse
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// point to the hyperbolic cone pointed towards the viewer. The
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// cone and sphere are tangential at the 45 degree latitude
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vec[2] = t / sqrt (d);
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}
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return (vec4f_t) { vec[2], vec[0], vec[1] };
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}
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static float trackball_sensitivity = 0.1;
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#define sphere_scale 1.0f
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static void
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camera_mouse_trackball (void)
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{
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vec4f_t delta = {
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IN_UpdateAxis (&deb_mouse_x),
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IN_UpdateAxis (&deb_mouse_y),
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};
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float size = min (deb_xlen, deb_ylen) / 2;
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vec4f_t center = { deb_xlen, deb_ylen }; center /= 2;
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vec4f_t start = mouse_start - center;
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vec4f_t end = start + delta;
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start = trackball_vector (start / (size * sphere_scale));
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end = trackball_vector (end / (size * sphere_scale));
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vec4f_t drot = crossf (end, start);
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float ma = dotf (drot, drot)[0];
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if (ma < 1e-7) {
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return;
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}
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drot /= sqrtf (ma);
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float dist = sqrtf (dotf (delta, delta)[0]) * trackball_sensitivity;
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dist /= size;
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drot *= sinf (dist);
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drot[3] = cosf (dist);
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prev_mouse = ie_event->mouse;
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vec4f_t rot = Transform_GetLocalRotation (debug_camera_pivot);
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vec4f_t r = normalf (qmulf (rot, drot));
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Transform_SetLocalRotation (debug_camera_pivot, r);
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}
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static void
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@ -418,6 +489,10 @@ static imui_window_t cam_window = {
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.name = "Debug Camera",
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};
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static imui_window_t inp_window = {
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.name = "Debug Input",
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};
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static imui_window_t debug_menu = {
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.name = "Debug##menu",
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.group_offset = 0,
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@ -440,9 +515,13 @@ menu_bar (void)
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system_info_window.is_open = true;
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}
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hs ();
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if (UI_Button ("Camera")) {
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if (UI_MenuItem ("Camera")) {
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cam_window.is_open = true;
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}
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hs ();
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if (UI_MenuItem ("Input")) {
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inp_window.is_open = true;
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}
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if (r_funcs->debug_ui) {
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hs ();
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// create the menu so the renderer can access it
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@ -486,7 +565,11 @@ camera_window (void)
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}
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}
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if (r_override_camera) {
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camera_mouse_first_person();
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if (cam_mode == 0) {
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camera_mouse_first_person();
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} else if (cam_mode == 1) {
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camera_mouse_trackball ();
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}
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}
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}
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if (cam_state) {
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@ -525,6 +608,24 @@ camera_window (void)
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}
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}
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static void
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input_window (void)
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{
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UI_Window (&inp_window) {
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if (inp_window.is_collapsed) {
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continue;
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}
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for (int i = 0; deb_in_axes[i]; i++) {
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auto axis = deb_in_axes[i];
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UI_Horizontal {
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UI_Label (axis->name);
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UI_FlexibleSpace ();
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UI_Labelf ("%8g", axis->rel_input);
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}
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}
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}
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}
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static bool close_debug_pressed = false;
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static void
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system_info (void)
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@ -602,6 +703,7 @@ Con_Debug_Draw (void)
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system_info ();
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color_window ();
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camera_window ();
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input_window ();
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if (r_funcs->debug_ui) {
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r_funcs->debug_ui (debug_imui);
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}
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